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HS Codex HS Codex is offline

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  • Join Date: September 14th, 2015
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December 26th, 2015
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September 14th, 2015
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December 28th, 2015
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September 14th, 2015
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Blog

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Latest Entry

Posted October 14th, 2017 at 11:45 AM Comments 0
Posted in Uncategorized
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’Scaper of the Month
Grungebob
Author: The Grim Reaper’s Friend

We’re excited to bring you the first (since the relaunch) ’Scaper of the Month featuring an admin: Grungebob!


Profile

Who are you really?
My name is Jerry Hawthorne.

How old are you?
I’m 50.

What is your occupation?
I’m a full time board game designer at Plaid Hat Games.

What’s another board game/RPG you enjoy and why?
I really love HeroQuest (also by Hasbro MB and Stephen Baker).

What other interests do you have besides HeroScape?
I like contact juggling and yoga.


HeroScape

When and how did you get into HeroScape?
Back in Feb 2004 I discovered HeroScape while searching the inter-webs for gifts for my nephews.

What got you started
...

Posted October 3rd, 2017 at 11:07 PM Comments 0
Posted in Uncategorized
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Map Craft
Start Zones
By: Sir Heroscape


Another installment of Map Craft is coming your way! This time I’m taking you on a journey to the Start Zone, where it all begins.
I just want to say that start zones are not to be taken lightly. Sometimes mapmakers (myself included) will have a map concept, build it and then—almost as an afterthought—tack on the start zones somewhere on each opposite end of the board. Sometimes it works out, but true competitive map building should be held to a higher standard, and start zone placement taken more seriously. Here’s how to do it.
  1. Start building your map outside in. When I say this, I mean that it’s a good idea to start with the start zone locations and then work your way into the map design. As you build the map, you may realize the start zones need some adjustment, but beginning a map build with
...

Posted September 19th, 2017 at 11:42 AM Comments 3
Posted in Uncategorized
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C3G Strategy Guide
Echo (Maya Lopez)
Author: Lazy Orang

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Echo is often overlooked in favour of newer, flashier, more exciting cards which might also seem stronger. However, with a little analysis, I think I can demonstrate that Maya can be as strong and as exciting to play as some of the best units out there.

Analyzed Statistics

Left Box Breakdown
Species – Human (Slight synergy in a few areas, such as civvies, Rover, Alfred and cloning. It is also worth noting that being human also has something of a downside in C3G—as the most common species in the game, including a human such as Echo in a Star-Lord build curtails your options more than almost any other figure. It should be noted, however, that vigilantes...

Posted September 14th, 2017 at 04:00 AM Comments 1
Posted in Uncategorized
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’Scaper of the Month
Dad_Scaper
Author: The Grim Reaper’s Friend

Dad_Scaper was previously interviewed for an old ’Scaper of the Month back in 2011. However, since we have started the Codex over in an online format, we decided we can redo the old ’Scapers of the Month again as well. So without further delay: Dad_Scaper!


Profile

Who are you really?
Thank you for the opportunity to be a part of the Codex!

Your readers might be interested in this ’Scape-related introduction of myself: I am one of the original members of the C3V, and the longest-serving member of its Executive Review Board. I am one of the founding judges of the Soldiers of Valhalla. I’m a tournament director in the Baltimore/DC area, and once a year for the last few years a tournament director at the General Wars tournament at GenCon.
...

Posted September 4th, 2017 at 02:09 AM Comments 2
Posted in Uncategorized
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ARV Contest Review
Wilds of Valhalla
By: BiggaBullfrog


Welcome to the ARV Contest Reviews, one of the three kinds of articles that we ARV Judges are writing. In these articles we will be going over one of our contests to highlight maps, themes found in many maps, and what maps worked and which ones didn’t.

Contest Overview:

The Wilds of Valhalla map contest was the second contest held by the ARV (though it wasn’t known as the ARV yet), and was the contest at the end of which I (BiggaBullfrog) joined as an ARV Judge. The rules were simple: create up to two maps designed for competitive play using the theme of “Wilds of Valhalla.” The rest was up to the map maker, provided they stayed within the allowed amount of terrain. The judges would pick 10 of the submissions to be used in a tournament, as well as set up a
...
Recent Comments
Would love to start...
Posted Today at 01:01 AM by Whiskey McGreggor Whiskey McGreggor is offline
Small addendum here,...
Posted September 28th, 2017 at 07:41 PM by Lazy Orang Lazy Orang is offline
Great article L_O....
Posted September 20th, 2017 at 10:13 AM by Tornado Tornado is offline
Great interview....
Posted September 20th, 2017 at 09:54 AM by Tornado Tornado is offline
Lazy Orang has kindly...
Posted September 19th, 2017 at 11:44 AM by HS Codex HS Codex is offline

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