ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 15th, 2024 06:13 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
June 24th, 2016 |
04:38 PM - Confred quoted Tornado in post Re: Heroes of Fiction: Design Thread Considering her ability to c... |
04:23 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread If my memory serves correct, do... |
04:23 PM - Confred quoted CJofCourse in post Re: Heroes of Fiction: Design Thread If my memory serves correct, do... |
June 23rd, 2016 |
05:51 PM - Confred quoted Grishnakh in post Re: Heroes of Fiction Display Thread: Dr. Heinz Doofenshmirt Anyway, buyer beware.
Thank yo... |
June 22nd, 2016 |
10:14 PM - JC McMinis quoted Confred in post Re: Heroes of Fiction: Design Thread That's 3 votes. McHotcakes y... |
06:16 PM - CJofCourse quoted Confred in post Re: Heroes of Fiction: Design Thread That's 3 votes. McHotcakes y... |
04:46 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread That's 3 votes. McHotcakes y... |
03:12 PM - Barry allen quoted Confred in post Re: Heroes of Fiction: Design Thread That's 3 votes. McHotcakes y... |
01:26 PM - CJofCourse quoted Confred in post Re: Heroes of Fiction: Design Thread So sorry! I totally read it ... |
03:44 AM - Confred quoted Barry allen in post Re: Heroes of Fiction: Design Thread So sorry! I totally read it wroo... |
01:18 AM - Barry allen quoted Confred in post Re: Heroes of Fiction: Design Thread Machineking hasn't been acti... |
June 21st, 2016 |
09:54 PM - Barry allen quoted Confred in post Re: PAS(Project Animescape) Um would this work:
ONE P... |
06:55 PM - Confred quoted Barry allen in post Re: PAS(Project Animescape) Um would this work:
ONE PUNCH... |
06:50 PM - CJofCourse quoted Confred in post Re: Heroes of Fiction: Design Thread Machineking hasn't been acti... |
06:39 PM - Barry allen quoted Confred in post Re: Heroes of Fiction: Design Thread Machineking hasn't been acti... |
06:15 PM - Confred quoted Barry allen in post Re: Heroes of Fiction: Design Thread Machineking hasn't been active f... |
June 15th, 2016 |
01:42 PM - Barry allen quoted Confred in post Re: Heroes of Fiction: Design Thread I'm thinking it is more like... |
June 11th, 2016 |
03:56 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread For Break and Throw I think we ... |
June 10th, 2016 |
06:04 PM - JC McMinis quoted Confred in post Re: Heroes of Fiction: Design Thread Very cool guys, this guy has... |
04:03 PM - Confred quoted TREX in post Re: Heroes of Fiction: Design Thread Very cool guys, this guy ... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
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Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.