ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: March 25th, 2024 10:18 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
August 10th, 2015 |
12:24 PM - Confred quoted Aldin in post Re: The Book of Gideon's Phalanx SPELL ... Not sure though.
~Aldin, controllingly
That'... |
11:17 AM - gamjuven quoted Confred in post Re: The Book of Gideon's Phalanx SPELL Seems like this should be En... |
10:03 AM - Aldin quoted Confred in post Re: The Book of Groundswell SPELL Seems like this would be "A ... |
09:59 AM - Aldin quoted Confred in post Re: The Book of Gideon's Phalanx SPELL Seems like this should be En... |
02:09 AM - Confred quoted Marro_Warlord in post Re: The Book of Gideon's Phalanx SPELL I think that may have been the int... |
August 9th, 2015 |
08:10 PM - Anitar quoted Confred in post Re: The Book of Ætherspouts If I read this correctly, AE... |
11:53 AM - Confred quoted Yodaking in post Re: Magic: the Gathering Strategy Board Game The post above is the first o... |
August 8th, 2015 |
04:24 PM - Unboxing and Very First Impr... |
August 7th, 2015 |
02:25 PM - Dysole quoted Confred in post Welcome On a side note, thanks for t... |
July 31st, 2015 |
09:07 AM - Aldin quoted Confred in post Re: The Book of Tagawa Samurai If a different power added p... |
July 27th, 2015 |
03:05 AM - Dysole quoted Confred in post From What I See Eltahale is the most recent ... |
July 26th, 2015 |
06:25 PM - JC McMinis quoted Confred in post Re: Heroes of Fiction: Design Thread No worries JC, the finals ar... |
12:35 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread How about
BY THE GODS
Each... |
July 25th, 2015 |
10:59 PM - Confred quoted Tornado in post Re: Heroes of Fiction: Design Thread Incredible work here!
One o... |
11:23 AM - Confred quoted TREX in post Re: Final Run Through Stats and sidebar look go... |
11:23 AM - Confred quoted Dysole in post Re: Final Run Through Stats and sidebar look good... |
July 24th, 2015 |
07:35 PM - Dysole quoted Confred in post Hmm As far as personality goes, ... |
05:31 PM - Dysole quoted Confred in post FYI The Doctor
RUN! (v3)
When ... |
July 20th, 2015 |
08:15 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread ...ng, any thoughts on Confreds latest version of e... |
01:34 PM - TREX quoted Confred in post Re: Heroes of Fiction: Design Thread ...ng, any thoughts on Confreds latest version of e... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 12:42 AM
Comments 0
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 12th, 2018 at 11:18 PM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 10:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.