ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: Yesterday 08:43 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
April 30th, 2015 |
01:05 PM - Confred quoted TREX in post Re: Heroes of Fiction: Design Thread Well done,:popcorn:I've b... |
April 29th, 2015 |
02:00 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread ...cardcurrent version? Also th... |
April 23rd, 2015 |
01:17 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread For Blood Splatter Analyst you ... |
April 21st, 2015 |
01:30 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread BLOOD SPLATTER ANALYST
If any f... |
April 20th, 2015 |
12:36 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread Einar is perfect
Death Kni... |
April 18th, 2015 |
10:43 PM - Confred quoted Tornado in post Re: Heroes of Fiction: Design Thread Einar is perfect
Death Knig... |
10:43 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread Einar is perfect
Death Knights... |
12:50 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread I don't know anything about the c... |
April 16th, 2015 |
10:35 PM - bunjee quoted Confred in post The Book of Agent Skahen The Book of Agent Skahen
2... |
10:34 PM - dnutt99 quoted Confred in post The Book of 4th Massachusetts Line The Book of 4th Massachusett... |
10:33 PM - spiteofthedice quoted Confred in post The Book of 10th Regiment of Foot The Book of 10th Regiment of... |
10:32 PM - dnutt99 quoted Confred in post The Book of Acolarh The Book of Acolarh
Cre... |
10:31 PM - dnutt99 quoted Confred in post The Book of Agent Carr The Book of Agent Carr
Ris... |
10:30 PM - dnutt99 quoted Confred in post The Book of Airborne Elite The Book of Airborne Elite
... |
10:30 PM - spiteofthedice quoted Confred in post The Book of Air Elemental The Book of Air Elemental
... |
10:28 PM - dnutt99 quoted Confred in post The Book of Alastair MacDirk The Book of Alastair MacDirk... |
10:27 PM - spiteofthedice quoted Confred in post The Book of Ana Karithon The Book of Ana Karithon
B... |
10:26 PM - dnutt99 quoted Confred in post The Book of Anubian Wolves The Book of Anubian Wolves
... |
09:56 PM - spiteofthedice quoted Confred in post The Book of Arkmer The Book of Arkmer
Defender... |
09:54 PM - dnutt99 quoted Confred in post The Book of Armoc Vipers The Book of Armoc Vipers
Za... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.