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Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness

Confred Confred is offline

Empty Fist Shaking Power Codex Architect

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  • Last Activity: Yesterday 08:43 PM
  • Join Date: April 26th, 2008
  • Referrals: 0

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April 30th, 2015
01:05 PM - Confred quoted TREX in post Re: Heroes of Fiction: Design Thread
Well done,:popcorn:I've b...
April 29th, 2015
02:00 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread
...cardcurrent version? Also th...
April 23rd, 2015
01:17 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread
For Blood Splatter Analyst you ...
April 21st, 2015
01:30 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread
BLOOD SPLATTER ANALYST If any f...
April 20th, 2015
12:36 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread
Einar is perfect Death Kni...
April 18th, 2015
10:43 PM - Confred quoted Tornado in post Re: Heroes of Fiction: Design Thread
Einar is perfect Death Knig...
10:43 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread
Einar is perfect Death Knights...
12:50 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread
I don't know anything about the c...
April 16th, 2015
10:35 PM - bunjee quoted Confred in post The Book of Agent Skahen
The Book of Agent Skahen 2...
10:34 PM - dnutt99 quoted Confred in post The Book of 4th Massachusetts Line
The Book of 4th Massachusett...
10:33 PM - spiteofthedice quoted Confred in post The Book of 10th Regiment of Foot
The Book of 10th Regiment of...
10:32 PM - dnutt99 quoted Confred in post The Book of Acolarh
The Book of Acolarh Cre...
10:31 PM - dnutt99 quoted Confred in post The Book of Agent Carr
The Book of Agent Carr Ris...
10:30 PM - dnutt99 quoted Confred in post The Book of Airborne Elite
The Book of Airborne Elite ...
10:30 PM - spiteofthedice quoted Confred in post The Book of Air Elemental
The Book of Air Elemental ...
10:28 PM - dnutt99 quoted Confred in post The Book of Alastair MacDirk
The Book of Alastair MacDirk...
10:27 PM - spiteofthedice quoted Confred in post The Book of Ana Karithon
The Book of Ana Karithon B...
10:26 PM - dnutt99 quoted Confred in post The Book of Anubian Wolves
The Book of Anubian Wolves ...
09:56 PM - spiteofthedice quoted Confred in post The Book of Arkmer
The Book of Arkmer Defender...
09:54 PM - dnutt99 quoted Confred in post The Book of Armoc Vipers
The Book of Armoc Vipers Za...

Blog

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Latest Entry

Posted February 22nd, 2021 at 01:42 AM Comments 0
Posted in Uncategorized
Hard to believe this project is three years old.

Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.

There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.

Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.

Glyphs can be dropped and markers can't

There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.

Units can now be encountered with Glyphs to spicen up their arrival.
...

Posted November 13th, 2018 at 12:18 AM Comments 0
Posted in Uncategorized
Download page:
[Link]

I can't seem to leave Adventurescape alone.

Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.

Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.

This game is now to a state where I encourage others to download it from Steam and tell me how they feel.

[Image]

Posted November 10th, 2018 at 11:44 PM Comments 0
Posted in Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.

[Link]

The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)

Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.

Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!

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