Set Up:
Each player drafts or brings a 500 point army.
Place the glyphs of Brandar where shown.
Brandar glyphs may be used as a starting space if needed.
Place two random glyphs symbol side up where shown.
Victory:
A player achieves victory by destroying all of the opponent’s figures
or by capturing the opponent's Glyph of Brandar. To capture this glyph, a player must have an UN-ENGAGED figure standing on the glyph at the end of any turn.
Optional Rule:
All water tiles radiate a magical fog. Figures standing on a water tile can only be attacked by adjacent figures. Likewise, figures standing on a water tile can only attack adjacent figures.