There are many old paths leading through the Dark Forest and some seem to just go in circles while others lead to springs -- according to legend, some of these springs have magical powers that can help you in battle (of course they can also help your opponent). There have been reports of enemy troop build ups near the forest - probably looking for the springs. Your job is to use the old paths to find the springs and secure their powers for your army.
Scenario:
2 player
450pt or 500pt armies
Glyph pool: +1 Attack, +1 Defense, +8 Iniative, +2 Move (note this is incorrect in the PDF file as the last glyph listed there is Heal)
Shuffle glyphs - eacy player selects one and places on glyph location. After armies are placed on the board and before the 1st
iniative roll, turn the glyphs face up.
Victory conditions: (updated slightly from the PDF)
1) hold both glyphs at the end of a round with no opponents figures adjacent to your figures holding the glyphs, or
2) destroy all of your opponents figures
Of course, you can always just play, destroy the enemy.