2 x RotV (but I don't have 2 RotV, just some extra 7hex sand tiles and ruins)
1 x RttFF
1 x SotM
2 2-hex snow tiles (gives the waterfall its foam effect)
The map is roughly symmetrical. There is access to the high cliff by walking from the right side of the map. Even units with a move of 4 can get up there.
It is intended to represent an elevated Wellspring that overflows into a waterfall. Powerful glyphs are found along the path of the water.
Fill in the gaps in the waterfall by stacking more water tiles. VS doesn't let you do this as far as I know.
4 Players - Each player starts in a corner of the map. Each player may place up to 2 ruins reasonably positioned within his or her quadrant.
2 Players - Players start on either end of the road.
Teams - Can start in the corners or edges where road ends.