In a tropical paradise, disaster lurks. Each team has control of 1 half of a top secret device, its properties not completely known.
Each team must guard its half while attempting to retrieve the other.
Victory: Get both pieces of the device into your starting zone.
Device Rules:
Only Heroes may carry Device Glyphs. If a Hero figure lands on the Device Glyph, place that glyph
on the Hero Figure's card. If a Hero carrying the Device Glyph is destroyed, place the Device Glyph on the
space previously occupied by the destroyed figure. The Device Glyph may now be picked up by another
Hero Figure. A Player can choose to drop a Device Glyph at the end of the carrying Figure's turn. To drop
a Device Glyph, place it on any empty space adjacent to the carrying figure.