MARGINAL GAIN Designed for 1x1 tournament play, with standard 24 starting hexes per player. Jungle, road, and movement glyphs make for a melee-friendly map. Also strives to offer tough choices between seizing the upland margins first, moving in force for the center, or some combination, especially since the lowland glyphs provide a movement bonus useful for then taking the heights.
Map: MARGINAL GAIN Uses: 1 RotV, 1 TJ, 1 VW, 1 RttFF or FotA (road/wall walk tiles only). Glyphs: 2 Dagmar (+8 initiative), 2 Valda (+2 movement).