Halcyon by capsocrates
A competitive map for two armies of 400-600 points
The unknown glyph should be fairly strong: Move +2, Unique Attack +1, or something of similar strength.
The glyph of Brandar may be played as a treasure glyph, or as another power glyph: +8 initiative or something of similar strength.
Normal snow, normal ice.
Optional Trap Rules: If you spring a trap on a treasure glyph, your opponent may swap the positions of any two squad figures on the board.