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Downloads [Download The Fire Dragon's Lair]
File Name: The Fire Dragon's Lair (239.4 KB) Download
Author: Super Bogue (Uploaded by Super Bogue)
Date Added: April 11th, 2013
Downloads: 537
Grade: Not Rated
Description
Wellspring to the Abyss Part 3B: The Lord of Iron
2 Players
The secret passage outlined in the map left behind by the Iron Dragon Prowler leads to an unusually well-lit room. To near side of the room there is a shore of an underground lake. A cross the room there is a pit of shadows. Beyond the pit the floor of the dungeon glows. Perched atop a stone in the midst of the burning floor is Ferron, the lord of the iron dragons. The map led your party to his throne room!
Player 1’s Goal: Player 1 must destroy Ferron.
Player 2’s Goal: Player 2 must destroy four or more of Player 1’s heroes.
Player 2’s armies: Player 2 rolls an Utgar general die to determine his army.
Skull = 2 Sahuagin Raiders and Ferron (Ferron may be proxied with Moltenclaw)
Shield = 1 Feymire Crocodile (Feymire Crocodile may be proxied with a Fen Hydra) and Ferron
Symbol = 1 Fen Hydra (place one non-Brandar’s Chest Treasure Glyph symbol side down on this Fen Hydra’s Army Card. If the heroes destroy this Fen Hydra then place the Treasure Glyph power side up on a space previous occupied by this Fen Hydra) and Ferron
Setup: Randomly select 4 non-Brandar's Chest Treasure Glyphs and place them symboly side up as shown.
Player 1 starts in the blue starting zone. Player 2 starts in the red starting zone. Ferron starts on the yellow starting zone.
Campaign Setup: If you just played Wellspring to the Abyss: Part 2 and you are continuing the campaign, place only Player 1's figures that survived part 2. Figures that used Second Wind might start with wound markers already on their Army Cards.
Special Rules:
Stalactites: If a figure uses the Flying special power to move over a dungeon or shadow space, place 1 wound marker on that figure's Army Card as it starts its movement through those spaces. Figures with Stealth Flying are not affected by Stalactites.
Treasure is for Heroes: Player 2's Heroes cannot pick up the symbol-side up Treasure Glyphs. However, if it is dropped and is power-side up on the battlefield, Player 2's eligible figures can pick it up.
Treasure Glyph Trap: Roll the 20-sided die. If you roll a 1-5, do not reveal the Treasure Glyph. Instead, remove all Order Markers from this Hero’s Army Card and immediately end his or her turn. If you roll a 6 or higher, turn the Treasure Glyph power-side up and place it on that Hero's Army Card.
Victory: Player 1 wins once he has destroyed Ferron. Player 2 wins if four or more of Player’s heroes have been destroyed.
Images
The Fire Dragon's Lair by Super Bogue on April 11th, 2013
Downloads [Download The Fire Dragon's Lair]


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