1 Rise of the Valkyrie
1 Battle for the Underdark
1 Fortress of the Archkyrie
2 player or team
2 random power glyph locations marked with ?
4 treaure glyph locations marked with the Glyph of Brandar (B)
26 Hex start zones, easily add more if needed
Wall sections are uncapped
Haunted Hall - Treasure Glyph Trap: If you roll a 1-5, the Treasure Glyph stays symbol side up and, in turn order, all players must roll for all their figures on road or dungeon spaces. Roll one combat die, one at a time, for each figure. If you roll a skull, that figure takes a wound. Players may choose in what order to roll for their own figures. If you roll a 6 or higher, reveal the Treasure Glyph and place it on the corresponding Army Card for the figure that attempted to pick it up.