Good Guys start in the park. Bad Guys in the Doorway, parking lot and grounds of Gotham City Bank.
The heist has happened, the Bad Guys have the Loot. The Good Guys have to save the day and the money.
A Hero figure must start the game on the center location at the bank doorway. Place a Marvel glyph on this unit's card. This is the character carrying the stolen Loot.
Good Guys have to recover the loot within XX rounds*. If at the end of Round XX Bad Guys have the loot, they have made their get away, winning the game. If the Good Guys hold it at the end of the designated round, they have successfully recovered the loot and win the game.
Any unit may carry the Loot Glyph. If a figure lands on the Loot Glyph, place that glyph on the Figure's card. If a Hero carrying the Loot Glyph is destroyed, place the Loot Glyph on the space previously occupied by the destroyed figure. If any member of a Squad carrying the Loot Glyph is destroyed, place the Loot Glyph on the space previously occupied by the destroyed figure even if it is not the figure that originally picked up the the Loot Glyph. The Loot Glyph may now be picked up by another Figure. A Player can choose to drop the Loot Glyph at the end of the carrying Figure's turn. To drop the Loot Glyph, place it on any empty space adjacent to the carrying figure.
Tried to make this one conform to M3G standards.