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The Tower Of The Inquisitor Die Tower

Posted September 9th, 2008 at 11:40 PM by SuperflyTNT
Updated September 14th, 2008 at 12:02 AM by SuperflyTNT
Hey there,
I'm FINALLY done with this darned thing...it's not just ANY dice tower - it has a gearbox and pulley that actuates the dice trapdoor, an axe that beheads a Nikita Agent, and a working chain portcullis.

The body is made of 1/4" thick Basswood, covered in plaster for the purpose of making it look like an adobe building. The paint is a textured sand paint, and although the color isn't what I envisioned, it's pretty decent in person. The knob on the front sits on an acrylic rod that turns a keyed internal gear sprocket that is attached to a pulley which actuates the portcullis, and the rod itself rotates the trapdoor to release the dice into the catchbasin area. The gear also actuates an acrylic piston that raises and lowers the axe to 'chop' the agent's head off. The thought there is that if I sacrifice the chick every time I need some skulls I might get one!

Front view, from above the basin:

Above view - note that on the right the felted area is the dice area where you drop them in.

The Axe in the ready position...

And the Nikita having a bad day....

It's hard to tell, but the portcullis raises enough to allow the dice to pass by.

And finally, the trapdoor opened so the dice can fall...


Here's a video showing it in action:

http://i84.photobucket.com/player.sw...esbirth039.flv


I know...you're asking yourself WHY??? I'll tell you - I am sick of getting the dice to fall out of my other dice tower after a roll, and when the icon I want comes up and I have to re-roll it pisses me off considerably. I initially wanted a way to control the velocity of the dice as they fell to the basin, hence the stage and trapdoor. This also helps me make sure that I am sure that the amount of dice I want to roll are being rolled (ie. forgetting a bonus and whatnot) and making sure that they are the correct type of dice.

As this is a prototype, I made a small error and the stage is not wide enough to support a D20, so you have to drop it through the opposite side when the trapdoor is open, but you can roll 12 or more standard HS dice without a jam using the trapdoor as designed.

Hope you enjoy looking at it as much as I enjoyed making it!
Total Comments 5

Comments

Old
CheddarLimbo's Avatar
This is gorgeous! What a creative addition. Any pictures of the work in progress? I'm interested in seeing the gears inside and whatnot.
Posted September 10th, 2008 at 11:44 AM by CheddarLimbo CheddarLimbo is offline
Old
scottishlad5's Avatar
Thats hilarious! I love the tower dude, beautiful.
Posted September 10th, 2008 at 07:13 PM by scottishlad5 scottishlad5 is offline
Old
Pickledpie's Avatar
Nice, man. But your vid failed to upload.
Posted September 11th, 2008 at 04:34 PM by Pickledpie Pickledpie is offline
Old
outforblood's Avatar
You sir are a madman! That has to be the most original dice tower/contraption ever.
Posted September 12th, 2008 at 02:15 AM by outforblood outforblood is offline
Old
SuperflyTNT's Avatar

Murderous Dice Tower

No, I was a jerk and didn't take any WIP photos since I wasn't entirely sure that it would work! This is indeed a first run and the next version will be FAR better in design - I will indeed post WIP photos.

Pickledpie = I fixed the video (I think...works here) in the "SuperflyTNT Tower of...." thread in the Custom Terrain forum.

Sorry if it doesn't work here - I will get to it when my kid stops crying, grunting and farting constantly... =D
Posted September 14th, 2008 at 12:00 AM by SuperflyTNT SuperflyTNT is offline
 
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