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Seishin vs. Durgeth Ravagers

Posted October 19th, 2019 at 01:02 AM by Astroking112
Updated November 23rd, 2019 at 02:44 AM by Astroking112
IF YOU CAN'T TAKE THE HEAT... by Dignan
Glyphs: Dagmar (Initiative +8 ), Valda (Move +2)
Astro: 3x Tagawa Samurai Archers, 3x Seishin Samurai, Hatamoto Taro (400)
Angi: Rujin, 4x Durgeth Ravagers, Siiv (395)

Surviving Units:
3x TSA, Hatamoto Taro (unwounded), 2x Seishin
~245 Points Left
About 75 points more were destroyed, so closer than points imply. Probably ~130 is fair.

Game Summary:
The Durgeth were able to claim Valda initially, though the TSA spent that time gaining height and were able to clear them off without too much trouble. This proved problematic for the Ravagers, who struggled to reach the well-developed archers backed by Hatamoto Taro.

Siiv then came in and absolutely wrecked house against the Samurai, who weren't able to kill him until he had done a considerable amount of damage. He also wasn't slowed by the Seishin on account of his Disengage. Once he did finally fall, the...
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Old

Why is Heroscapers.com important?

Posted October 18th, 2019 at 02:57 PM by The Grim Reaper's Friend
Some of you might have heard of Stackexchange.com, the community of 175 Q&A websites devoted to different topics. Users submit questions, other users answer, people upvote helpful answers, and knowledge is spread.

I've been a member of writing.stackexchange for a bit over 5 years, and of worldbuilding.stackexchange for a few months less. They've both helped me gain a lot of information and knowledge I otherwise wouldn't have had, as well as given me the opportunity to spread what I've learned.

Stack Exchange
I've always respected the stackexchange community for being open-minded. It's kind of a given: on a Q&A website you have to be receptive. You quickly learn that everyone has different opinions and different ways of looking at things. If you don't honor that fact of life, you are quickly forgotten. At the same time, it's important to hold to your own opinions, because the variety is what makes stackexchange work. For every question there...
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He should definitely get that. (#4)
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Old

Customs Creation - October 2019

Posted October 12th, 2019 at 06:18 PM by HS Codex

Customs Creation
Parallax Design 2.0: Part 1
Author: superfrog
(with contributions from johnny139, Lazy_Orang, and Scytale)


Welcome to another edition of “Parallax Design”! In this article series, we get several designers to come up with their take on a design using a given miniature (or in this case, miniatures).

This time around, we’ve got johnny139, Lazy_Orang, Scytale, and superfrog on board to design two cards for these Starfinder miniatures:


johnny139’s designs



johnny139’s design notes

Two closely linked units always makes for a design challenge—they have to connect in some way, but one
...
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Old

FFC #36 - The Cover for End Come

Posted October 8th, 2019 at 11:20 AM by The Grim Reaper's Friend
TGRF's Fan Fiction Chronicles - Entry #36

The first installment in my infinite series (Eternity) is currently being written. I'm aiming for a Halloween release, but there are a few things happening this month which will suck my time away, so it might be a bit after Halloween. We'll see.

This first installment, End Come, is looking to be quite short. I've already talked about what I'm working on for it in terms of writing here, so I won't go into that again.

As far as the writing schedule goes, I'm planning on finishing up the writing within the next few days, and then sending it to Bigga. Proofreading usually takes a few days. After that, depending on what Bigga says, I might want to rewrite it. It's going to be short enough that I can. If that happens, it might get released after Halloween. If not, then before.

I'll keep you...
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He should definitely get that. (#4)
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Old

ARV Maps - October 2019

Posted October 6th, 2019 at 08:51 AM by HS Codex

Map Selection
Perspectives from Tournament Directors
Author: Flash_19


Between GenCon and National Heroscape Day, fall seems to be the best time of year to battle for the fate of Valhalla! This month’s article is meant to complement and build on our previous article—an interview with the GenCon map selector, OrcElfArmyOne—as we reached out to a handful of tournament directors preparing events for National Heroscape Day (or events being held soon). We wanted to learn more about their process for determining maps used in the events they host, and to see what insights they had to offer about the types of maps they prefer to use.

We at the ARV hope these two articles give you some new insights about maps used in the competitive Heroscape scene. While this article will not extensively quote the tournament directors that we interviewed,
...
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