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Future SoV Candidates?

Posted August 9th, 2023 at 04:36 PM by kolakoski
Updated February 26th, 2024 at 05:11 PM by kolakoski

Well met!

D&D Onslaught! Just what I was looking for! From the core game.


Captain Akuma
General: Utgar
Demon, Unique Hero, Captain, Tricky, Medium 5
Life 5, Move 5, Range 1, Attack 4, Defense 3

First Mate
At the start of the game, choose a Small or Medium Unique Hero you control to be Captain Akuma's First Mate. After revealing Order Marker 1 on this Army Card, before taking Captain Akuma's turn, you may first take a turn with Captain Akuma's First Mate. Any Special Power on the First Mate's Army Card that would take a turn with a different Army Card cannot be used this turn. Any Unique Hero taking a turn as Captain Akuma's First Mate must be within 8 clear sight spaces of Captain Akuma.

Tail Whip
After moving and before attacking, choose a small or medium opponent's figure adjacent to Captain Akuma. Roll the 20-sided die. If you roll a 15 or higher, the chosen figure receives 1 wound.

Facade
If Captain Akuma is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll an 11 or higher, choose a small or medium figure you control that is within 4 spaces of Captain Akuma. Switch Captain Akuma with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Façade never take any leaving engagement attacks. You cannot roll for the Façade power more than once per turn.

Points: ???


These next four are from the Zhentarim expansion.



Ueshi
General: Valkrill
Demon, Unique Hero, Pirate, Merciless, Medium 5
Life 5, Move 6, Range 1, Attack 4, Defense 4

Blunt Force Trauma
If Ueshi attacks a small or medium figure and at least 1 skull is rolled, before defense dice are rolled, roll the 20-sided die. If you roll 1-14, nothing happens. If you roll 15-19, the defending figure receives a wound. If you roll a 20, the defending figure receives a wound, and loses an Order Marker.

Whirlwind Assault
Ueshi may attack any and all figures adjacent to him. Roll each attack separately.

Points: ???


Ruby One Eye
General: Utgar
Human, Unique Hero, Pirate, Merciless, Medium 5
Life 5, Move 5, Range 1, Attack 4, Defense 4

Evil Eye Defense
When Ruby One Eye rolls defense dice against a normal attack from a non-adjacent figure, all excess shields count as unblockable hits inflicted by Ruby One Eye on the attacking figure.

Cleave
When Ruby One Eye attacks an adjacent figure, you may choose one Squad figure that is also adjacent to Ruby One Eye. If the defending figure receives any wounds from Ruby One Eye's attack, the chosen figure receives 1 wound.

Points: ???



Captain Kagato
General: Utgar
Human, Unique Hero, Captain, Merciless, Medium 5
Life 5, Move 5, Range 2, Attack 4, Defense 4

First Mate
At the start of the game, choose a Small or Medium Unique Hero you control to be Captain Kagato's First Mate. After revealing Order Marker 1 on this Army Card, before taking Captain Kagato's turn, you may first take a turn with Captain Kagato's First Mate. Any Special Power on the First Mate's Army Card that would take a turn with a different Army Card cannot be used this turn. Any Unique Hero taking a turn as Captain Kagato's First Mate must be within 8 clear sight spaces of Captain Kagato.

Flail Sweep Special Attack
Range 2 + Special, Attack 4.
Choose a figure within 2 spaces of Captain Kagato to attack. You may choose a figure within 2 spaces of both Captain Kagato and the chosen figure to also be affected by Flail Sweep Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

One Shield Defense
When rolling defense dice, if Captain Kagato rolls at least one shield, the most wounds Captain Kagato can take for this attack is one.

Points: ???



Kiharu
General: Einar
Human, Unique Hero, Geisha, Disciplined, Medium 5
Life 4, Move 5, Range 1, Attack 2, Defense 2

Hīringu Uta
After moving and before attacking, roll the 20-sided die for each friendly wounded hero within 4 spaces of Kiharu. On a roll of 11 or higher, remove one wound.

Kebari Special Attack
Range 4, Attack 1
When Kiharu attacks with Kebari Special Attack, she may attack one additional time. Small and medium figures may not roll defense dice when attacked by Kebari Special Attack.

Shamisen Defense
Kiharu rolls 2 additional defense dice against non-adjacent attacks.

Points ???




El Nubarrón Gato
General: Aquilla
Hybrid, Unique Hero, Rogue, Reckless, Medium 5
Life 5, Move 6, Range 4, Attack 4, Defense 3

Flashing Blades Special Attack
Range 1, Attack 4
Defending figures subtract 1 from their defense dice for each skull rolled with Flashing Blades Slash Special Attack.

Stealth Leap
Instead of his normal move, El Nubarrón Gato may use Stealth Leap . Stealth Leap has a move of 3. When counting spaces for Stealth Leap, ignore elevations. El Nubarrón Gato may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. El Nubarrón Gato may not leap more than 12 levels up or down in a single leap. If El Nubarrón Gato is engaged when he starts his Stealth Leap, he will not take any leaving engagement attacks.

Points: ???


Little Mac
General: Ullar
Half-Orc, Unique Hero, Rogue, Loyal, Large 6
Life 8, Move 5, Range 1, Attack 4, Defense 4

Overextend Attack
After taking a turn with Little Mac, you may place a wound marker on Little Mac and take another turn with him. You may only use this power once during a round.

Blunt Force Trauma
If Little Mac attacks a small or medium figure and at least 1 skull is rolled, before defense dice are rolled, roll the 20-sided die. If you roll 1-14, nothing happens. If you roll 15-19, the defending figure receives a wound. If you roll a 20, the defending figure receives a wound, and loses an Order Marker.

Points: ???



Draegon
General: Utgar
Undead, Unique Hero, Savage, Relentless, Large 6
Life 6, Move 5, Range 1, Attack 4, Defense 4

Battleaxe
If Draegon attacks a small or medium figure, add 2 dice to Draegon's attack.

Life Drain
Each time Draegon destroys a figure, you may remove a wound marker from this Army Card. Draegon cannot Life Drain destructible objects.

Points: 140



EL NUBARRON
General: Einar
Human, Unique Hero, Rogue, Tricky, Medium 5
Life 5, Move 6, Range 1, Attack 3, Defense 3

DESTREZA BALESTRA
El Nubarrón may add 2 to his movement number as long as he was unengaged prior to moving. He must be able to move adjacent to an opponent's figure in order to use Destreza Balestra. If El Nubarrón attacks a figure he was not adjacent to at the start of his turn, add 1 to his attack dice and he may attack that figure 1 additional time.

DESTREZA DEFENSE
When El Nubarrón rolls defense dice against a normal attack, roll a 20-sided die. On a roll of 15 or higher, add one automatic shield to whatever is rolled. When rolling defense dice against a normal attack from an adjacent figure, all excess shields count as unblockable hits on the attacking figure.

DISENGAGE
El Nubarrón is never attacked when leaving an engagement.

POINTS: 105


Human Female Barbarian
Pathfinder Icons of the Realms

RIEKA THE WOLF
General: Aquilla
Human, Unique Hero, Fighter, Ferocious, Medium 5
Life 5, Move 6, Range 4, Attack 3, Defense 3

WHIRLWIND ASSAULT
Rieka the Wolf may attack any or all figures adjacent to her. Roll each attack separately.

GO FOR THE THROAT
When attackng an adjacent figure with Rieka the Wolf, she receives an extra attack die for each wound marker on the defending figure's Army Card to a maximum of 4 additional attack dice for Go for the Throat.

CORNERED
If Rieka the Wolf has only 1 Life remaining or is the last remaining figure in your army, add 1 to her Attack and Defense.

POINTS: 115



Valeros, Human Fighter
Pathfinder's Iconic Heroes Evolved

RAVENWOLF
General: Ullar
Human, Unique Hero, Rogue, Disciplined, Medium 5
Life 5, Move 5, Range 5, Attack 3, Defense 3

ICONIC FIGHTER
When Ravenwolf attacks, the defending figure rolls 1 less defense die. When Ravenwolf defends against a normal attack, he rolls an additional defense die.

MARK OF THE RAVEN
Place two black Raven markers on Ravenwolf's card. Place one on an enemy figure who takes a wound from Ravenwolf's attack. The same target can receive up to two markers. The defending figure rolls one less defense die for each marker on its card when attacked by a normal attack. If the figure is defeated, return the marker(s) to Ravenwolf's card.

GRIT
When Ravenwolf attacks, he may attack one additional time for every two wound markers on this Army Card.

POINTS: 115



Total Comments 4

Comments

Old
kolakoski's Avatar

More Core Game Minis . . .


Well met!

The core set of D&D Onslaught, besides Captain Akuna above, has another 20 miniatures, a few that cry out to me for cards.

The Harper faction would make excellent Rogues. In particular, these






as the Rogues need some melee heroes. Of the rest, two speak to me.




So many minis, so little time . . .

Posted August 10th, 2023 at 04:45 PM by kolakoski kolakoski is offline
Old
chas's Avatar
I like that you are assembling your own pirate crew! I especially like the healing power that can effect more than one figure.
Posted January 24th, 2024 at 12:57 PM by chas chas is offline
Old
kolakoski's Avatar

Pirate Army?


Well met!

Actually, it was Rogues, but thanks!

Posted January 24th, 2024 at 05:03 PM by kolakoski kolakoski is offline
Old
kolakoski's Avatar

However, Lots of First Mate Holders


Well met!

Actually, you are correct about the early units in the post.

Posted January 24th, 2024 at 05:37 PM by kolakoski kolakoski is offline
 
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