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Can't Catch Me!

Posted November 4th, 2020 at 12:27 PM by Sylvano the Wasabus
My son has just designed his first virtual army in our email Sylvano-scape game. He lives in a small apartment and doesn’t have a lot of stuff. He has no miniatures with him. In the past he’s moved a bit and cut his belongings down accordingly.

When we started playing email games I’d send him faction lists so he could pick his armies. Growing up he spent years making custom figures with me and knows a lot of our pointing formulas by heart. So he sat down and whipped up a mercenary army- The Red Company- to play in our game.

I highly approve. I love the heroes and the implied back stories. He did some interesting things. The Red Company archers have seven range and five move, making them top of the line human ranged fighters. But my son also gave them melee penalty one and setup. The melee penalty robs them of an attack and defense dice in hand to hand. Setup means it takes them a full attack turn to prepare to fire after moving, so when they move they can’t...
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