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A Sneak Peek - The Wolves of Badru

Posted April 10th, 2008 at 01:14 PM by truth
Updated April 14th, 2008 at 02:49 PM by truth
The Wolves of Badru are a common squad coming out in booster wave 8. Paul Barclay from Wizards of the Coast made their stats public today on our forums.

Before taking a turn with Wolves of Badru, you may first take a turn with any Darklord you control.

When moving up or down levels of terrain, Wolves of Badru may double their height.

Range 3. Attack 5.
A Wolf of Badru that moved but did not attack normally may use Pounce Special Attack. To pounce, choose a non-adjacent small or medium figure whose base is not higher or lower than 5 levels from the base of the attacking Wolf. If the figure is destroyed, immediately place the attacking Wolf on the space the figure occupied. If the figure is not destroyed, destroy the attacking Wolf.
Posted in , Heroscape News
Comments 14
Total Comments 14


The dorklord may start to see some play with these guys!
Posted April 13th, 2008 at 12:43 PM by manger manger is offline
AnubianWolf88's Avatar
What is the unit cost? Any word on fixing Khosumet's broken cost and/or defense with that big shield and bio entry? (Can anybody say house rule?)!!!
Posted April 13th, 2008 at 04:42 PM by AnubianWolf88 AnubianWolf88 is offline
death_shamin's Avatar
Wow that pounce attack is pretty risky.
Posted April 14th, 2008 at 07:10 AM by death_shamin death_shamin is offline
WreakLoosE's Avatar
It may be a good unit for the bonding and the Pounce IF they do not cost too much..
Posted April 14th, 2008 at 12:33 PM by WreakLoosE WreakLoosE is offline
CheddarLimbo's Avatar
This is a great example of using new figures that are solid in their own right to make older figures more useful again. Very exciting!

I agree that the pounce is risky, but it makes for a great mechanic that really acts like the action it represents.
Posted April 14th, 2008 at 05:06 PM by CheddarLimbo CheddarLimbo is offline
Snotwalker 8000's Avatar
The risky powers are some of the best! (I'm THRILLED with Darklord Bonding, by the way!)

Adding the risk/reward equation into powers is awesome! One of the fun aspects of the Stingers, for example, is the chance of death when "juicing" for a higher attack. Do I chance it or not? Fun stuff!
Posted April 14th, 2008 at 05:36 PM by Snotwalker 8000 Snotwalker 8000 is offline
Sir Hawthorne's Avatar
This new wave of wolves should be sweet. High risk could be high reward.
Posted April 14th, 2008 at 07:36 PM by Sir Hawthorne Sir Hawthorne is offline
holycrusader7's Avatar
Hahah, amen to your comment, manger. "Dorklord" may see some action now!
Posted April 15th, 2008 at 12:37 PM by holycrusader7 holycrusader7 is offline
Great Wyrm Lord's Avatar
Are there any other darklords besides Khosumet?
Posted April 16th, 2008 at 12:41 PM by Great Wyrm Lord Great Wyrm Lord is offline
hextr1p's Avatar
Currently, Khosumet is the only unit with 'Darklord' as a class.
Posted April 18th, 2008 at 01:23 AM by hextr1p hextr1p is offline
Myst9's Avatar
Hmm...If these wolves are relentless, that and the bonding would go great with Khosumet.
Posted April 18th, 2008 at 01:58 PM by Myst9 Myst9 is offline
Nice. a 5 die attack isn't too shabby, either. Should wreak havoc on most squad units. And the additional mobility is nice, too.

The site redesign is awesome, btw! Great job, guys, this looks so much nicer and more professional. The rotating banners are sweet.
Posted April 19th, 2008 at 04:34 PM by Nev the Deranged Nev the Deranged is offline
These guys are going to make great Glyph stealers! How often do you kill a figure on a glyph to have another figure replace it right away before you can get it? Not the case with these guys!
Posted April 22nd, 2008 at 10:11 AM by Monkeyclops Monkeyclops is offline
Einar Gen.'s Avatar
Love the pounce... should be very efficient for securing positions held by low defense ranged units... 4th mass. or Aubrien archers for example... just hate those guys...
Posted April 22nd, 2008 at 11:42 PM by Einar Gen. Einar Gen. is offline
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