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Revised Standard Mage Class Details

Posted November 26th, 2013 at 11:11 AM by Sylvano the Wasabus
As you likely know the game at my house is a custom game and the rules are a bit different than your standard game. We don’t use order markers and a player’s entire army moves on his turn. Ours is more of an army game than a squad game. Synergies and powers using order markers have been substituted. In some ways it seems very different but yet not that different at all.

We’ve tried to keep the standard mage class simple.

1) A figure who wishes to be a mage needs to have a ranged attack. (that way the ranged attack is already paid for by the points on the card) eg. Sonlen

2) Determine the mage's level when you chose the mage: level 1, 2 or 3. (one time cost of 5, 10 or 15 points)

3) The player purchases “charges” at 5 points each at the beginning of the game when you are selecting your army. Spells are purchased with charges

4) When the mage figure takes a turn they may use their normal attack as well...

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