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C3G Interview - January 2018

Posted January 28th, 2018 at 09:04 PM by HS Codex

C3G Interview
Good Pig
Author: LordEsenwienIV

Here is another classic interview, this time with Good Pig. This interview originally aired January 24, 2011.

As a C3G Sidekick, do you have some words of advice for the allies?

Sure. Just try to find your niche within the C3G community and be willing and able to help out wherever you are needed. I’m still a pretty new member to C3G myself, and I’m looking to grow my skills in design and would love to possibly get into map making if I had the time.

How did you get chosen to be a sidekick?

I can’t say for sure; the heroes decided on that in secret. I’ve been trying to make use of my graphic design talents within the Art Department and I’m sure that has played a hand in my fast promotion.

Do you have a favorite unit? Why is he/she
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Customs Creation - January 2018

Posted January 22nd, 2018 at 04:00 AM by HS Codex

Customs Creation
Dripping with (Not Too Much!) Theme
Author: Scytale

Balance, theme, creativity, and playability are all key aspects of custom design. My previous article took a look at the aspect of balance. This article will examine how theme can—and should—affect a custom design, as well as the pitfall of becoming too enamored with it.

The original Heroscape designers decided that the theme they wanted for Heroscape was: “all themes!” Fantasy? Yep. Historical? Yes. Sci-fi? Definitely. It wouldn’t have to stop there either (though teddy bears and kitty cats might be stretching it from a classic canon perspective). Any warrior worthy of fighting on the battlefields of Valhalla is fair game.

That said, Heroscape usually sticks to tropes. For example, elves are nimble archers and magic users. While the game has its own take
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C3G Strategy - January 2018

Posted January 15th, 2018 at 03:02 PM by HS Codex
Updated January 17th, 2018 at 01:28 AM by Xotli

C3G Strategy Guide
Author: Ronin

Analyzed Statistics

Left Box Breakdown
Species – Demon (Synergy)
Uniqueness – Event Hero (Synergy)
Class – Hell Lord (Synergy)
Personality – Manipulative
Size/Height – Medium 6

Being a demon and a Hell lord grants Mephisto some very mild synergy, but the most important thing in Mephisto’s left box is his event hero status. Being an event hero earns Mephisto a lot of handy immunities. The two big ones, built into event hero status, are that he can’t be automatically destroyed by special powers (taking 4 wounds instead) and that an opponent can’t use any special power to take control of him.

Mephisto is also immune to many offensive
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'Scaper of the Month - January 2018

Posted January 7th, 2018 at 08:26 PM by HS Codex

’Scaper of the Month
Author: The Grim Reaper’s Friend

To be honest I have nothing to say here. I had never encountered lonewolf on the site, so I’ll let his interview speak for him.


Who are you really?

How old are you?

What is your occupation?
RF System Performance Engineer.

What’s another board game/RPG you enjoy and why?
Scythe and Agricola are both favorites for me.

What other interests do you have besides HeroScape?
I have 3 kids and 2 grandkids, so they tend to be my interests. Both of my younger boys are club swimmers and competitive chess players, so we spend a lot of time at chess tournaments, swim meets, and swim practice.

I am getting a D&D 5e campaign going with my 3 boys, brother-in-law,
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ARV Maps - January 2018

Posted January 1st, 2018 at 11:14 AM by HS Codex

Map Craft
By: BiggaBullfrog

You may be thinking, I hear “pathing” all the time, but what does it really have to do with map-making? And why does autocorrect keep changing it to bathing? First off, it’s because “pathing” isn’t a real word and “bathing” is. I believe pathing was first “officially” coined by mad_wookiee in his article about it in his Cartographer’s Toolbox (an awesome resource for any mapmaker, go check it out). Pathing is essentially the use of paths in a map to get from point A to B. Today, we’ll be looking at how you can use that to enhance your map.

Why Is Pathing Important?

Really, paths are crucial to a map. They connect start zones to height, to glyphs, and to each other. Maps with simple pathing will have a straightforward route for armies to follow where they will then meet in the middle
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