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C3G Strategy - October 2019

Posted Yesterday at 07:38 PM by HS Codex

C3G Strategy Guide
Foot Clan Ninja
Author: Lazy Orang


I love the 2003 Turtles cartoon that I watched when I was a kid, so I’ve been wanting to review a TMNT unit for a while now. The Foot Clan is one of the more intriguing and evocative units found in that range, so let’s take a look, shall we?

Analyzed Statistics

Left Box Breakdown
Species – Human (only really allows them to boost adjacent civilians)
Uniqueness – Unique Squad (4 squad members)
Class – Ninja (allows them to bond with Hand Ninja, receive a move boost from Karai’s Ninja Leadership, and be moved by Hun’s Foot Clan Alliance)
Personality – Devout (believe what you will, this does nothing)
Size/Height – Medium 5 (manoeuverable,
...
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4. Seishin vs. Orcs

Posted Yesterday at 01:04 AM by Astroking112
IF YOU CAN’T TAKE THE HEAT… by Dignan
Glyphs: Dagmar (Initiative +8 ), Gerda (Defense +1)
Astro: Seishin Samurai x2, Masha Shingai, Tomoe Gozen, Izumi Samurai, Kozuke Samurai
Nathan: Arrow Gruts x2, Swog Riders x3, Blade Gruts x2, Grimnak

Note: Seishin played with 4 defense instead of 5.

Surviving Units:
Tomoe Gozen (unwounded), 2x Kozuke Samurai
~170 Points Left

Game Summary:
The Samurai forces made a beeline for Gerda. Nathan split his attention between Arrow and Blade Gruts, but managed to do a good job of picking off some enemies while they developed. Unfortunately lost most of his forces to lava field damage, but the Samurai were regularly whiffing attacks and did no damage for the first half of the game to counterbalance this.

Eventually, Masha Shingai and Tomoe Gozen managed to tie down Grimnak and block off a key chokepoint, protecting his Samurai brethren for enough time to turn...
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3. Seishin vs. Durgeth Ravagers

Posted Yesterday at 01:02 AM by Astroking112
IF YOU CAN'T TAKE THE HEAT... by Dignan
Glyphs: Dagmar (Initiative +8 ), Valda (Move +2)
Astro: 3x Tagawa Samurai Archers, 3x Seishin Samurai, Hatamoto Taro (400)
Angi: Rujin, 4x Durgeth Ravagers, Siiv (395)

Surviving Units:
3x TSA, Hatamoto Taro (unwounded), 2x Seishin
~245 Points Left
About 75 points more were destroyed, so closer than points imply. Probably ~130 is fair.

Game Summary:
The Durgeth were able to claim Valda initially, though the TSA spent that time gaining height and were able to clear them off without too much trouble. This proved problematic for the Ravagers, who struggled to reach the well-developed archers backed by Hatamoto Taro.

Siiv then came in and absolutely wrecked house against the Samurai, who weren't able to kill him until he had done a considerable amount of damage. He also wasn't slowed by the Seishin on account of his Disengage. Once he did finally fall, the...
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Why is Heroscapers.com important?

Posted October 18th, 2019 at 02:57 PM by The Grim Reaper's Friend
Some of you might have heard of Stackexchange.com, the community of 175 Q&A websites devoted to different topics. Users submit questions, other users answer, people upvote helpful answers, and knowledge is spread.

I've been a member of writing.stackexchange for a bit over 5 years, and of worldbuilding.stackexchange for a few months less. They've both helped me gain a lot of information and knowledge I otherwise wouldn't have had, as well as given me the opportunity to spread what I've learned.

Stack Exchange
I've always respected the stackexchange community for being open-minded. It's kind of a given: on a Q&A website you have to be receptive. You quickly learn that everyone has different opinions and different ways of looking at things. If you don't honor that fact of life, you are quickly forgotten. At the same time, it's important to hold to your own opinions, because the variety is what makes stackexchange work. For every question there...
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He should definitely get that. (#4)
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Sisters of Light and Darkness

Posted October 14th, 2019 at 11:25 AM by kolakoski
Updated October 14th, 2019 at 01:05 PM by kolakoski

Well met!

After testing various versions of these figures, I think we're about ready for workshopping.




RANIA REYJYRE,
SISTER OF LIGHT


General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points 130

INSPIRATION
After moving and before attacking, Rania may use Inspiration. When using Inspiration, you must roll the die for all friendly Unique Heroes within 3 clear sight spaces of Rania, one at a time. If you roll a 20, take an immediate turn with that Unique Hero. Inspiration does not affect Rania.

A SOLDIER’S ENDURANCE
After moving and attacking with Rania, you may move Rania up to 3 additional
...
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worthless thread clother
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