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FFC #91 - How to remove convenience

I considered what actually needed to happen in the scene, and realized that the way I had that happening was what was convenient, not the thing itself.
I feel like this is a pretty good way of approaching convenience. Almost always the thing making the plot point convenient is the circumstances allowing it to happen. I as a reader can't say "well that was easy", if it wasn't easy.

Also brilliant idea introducing things that will be conveniences later as complications initially. Being able to turn such things into assets will almost always make the audience think that the heroes are being smart rather than lucky. An army that comes out of nowhere at the end is convenient. That army initially being hostile brigands that the heroes talked their way into helping is clever. Or the element the villain thinks makes them invincible ultimately being what causes their destruction. And so on and so forth.

Posted May 7th, 2022 at 04:27 AM by TheAverageFan TheAverageFan is offline

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