Heroscapers
Go Back   Heroscapers > Blogs


This is a neater way of storing my playtests for my customs that I want other people to be able to see. I mostly intend on posting about units that I'd like to submit to the SoV.
Old

Mass of Seishin vs. Redcoats

Posted October 25th, 2019 at 11:04 PM by Astroking112
Updated November 23rd, 2019 at 02:43 AM by Astroking112
Spurred by the concern over higher-point games in the Pre-SoV Thread, I wanted to test out my observation that the Seishin Samurai experience significant diminishing returns.

IF YOU CAN’T TAKE THE HEAT… by Dignan
Glyphs: Kelda (Healer), Dagmar (Initiative +8 )
Astro: Seishin Samurai x6, Tagawa Samurai Archers x6, Raelin (620)
Angi: Sonlen, Me-Burq-Sa, 10th Regiment of Foot x5 (625)

Surviving Units:
6x Tagawa Samurai Archers, 2x Seishin Samurai
~180 Points Left

Game Summary:
Glyphs were never really used. Sonlen could've used Kelda at one point, but was caught on the other side of my forces.

I overextended after a couple of rounds and got her killed. She was still able to help the TSA reach 6 or 7 defense with the jungle and height, though, letting them reinforce the middle really well. This was enough to turn the tides in their favor, especially with some smart Seishin placements that...
Comments 0 Astroking112 is offline
Old

Seishin vs. Orcs

Posted October 19th, 2019 at 01:04 AM by Astroking112
Updated November 23rd, 2019 at 02:43 AM by Astroking112
IF YOU CAN’T TAKE THE HEAT… by Dignan
Glyphs: Dagmar (Initiative +8 ), Gerda (Defense +1)
Astro: Seishin Samurai x2, Masha Shingai, Tomoe Gozen, Izumi Samurai, Kozuke Samurai
Nathan: Arrow Gruts x2, Swog Riders x3, Blade Gruts x2, Grimnak

Note: Seishin played with 4 defense instead of 5.

Surviving Units:
Tomoe Gozen (unwounded), 2x Kozuke Samurai
~170 Points Left

Game Summary:
The Samurai forces made a beeline for Gerda. Nathan split his attention between Arrow and Blade Gruts, but managed to do a good job of picking off some enemies while they developed. Unfortunately lost most of his forces to lava field damage, but the Samurai were regularly whiffing attacks and did no damage for the first half of the game to counterbalance this.

Eventually, Masha Shingai and Tomoe Gozen managed to tie down Grimnak and block off a key chokepoint, protecting his Samurai brethren for enough time to turn...
Comments 0 Astroking112 is offline
Old

Seishin vs. Durgeth Ravagers

Posted October 19th, 2019 at 01:02 AM by Astroking112
Updated November 23rd, 2019 at 02:44 AM by Astroking112
IF YOU CAN'T TAKE THE HEAT... by Dignan
Glyphs: Dagmar (Initiative +8 ), Valda (Move +2)
Astro: 3x Tagawa Samurai Archers, 3x Seishin Samurai, Hatamoto Taro (400)
Angi: Rujin, 4x Durgeth Ravagers, Siiv (395)

Surviving Units:
3x TSA, Hatamoto Taro (unwounded), 2x Seishin
~245 Points Left
About 75 points more were destroyed, so closer than points imply. Probably ~130 is fair.

Game Summary:
The Durgeth were able to claim Valda initially, though the TSA spent that time gaining height and were able to clear them off without too much trouble. This proved problematic for the Ravagers, who struggled to reach the well-developed archers backed by Hatamoto Taro.

Siiv then came in and absolutely wrecked house against the Samurai, who weren't able to kill him until he had done a considerable amount of damage. He also wasn't slowed by the Seishin on account of his Disengage. Once he did finally fall, the...
Comments 0 Astroking112 is offline
Old

Seishin + Archers vs. Tor-Kul-Na

Posted June 6th, 2019 at 09:17 PM by Astroking112
Updated November 23rd, 2019 at 02:43 AM by Astroking112
Stalwart by Dignan
Glyphs: 2x Valda, 2x Wannok
Astro: 3x Tagawa Samurai Archers, 3x Seishin Samurai (300)
Angi: Tor-Kul-Na, 3x Marrden Nagrubs (310)

Surviving Units
4x Marrden Nagrubs, Tor-Kul-Na (1 life)
~80 Points Left

Current Version of Unit
Spoiler Alert!


Summary of Game
The Samurai opened strong, winning initiative early and moving on to nab height and deal heavy damage to Tor-Kul-Na thanks to some solid rolls. He managed to eat a Nagrub, but was soon separated from them and struggled to keep up with the archers while he was tied down by the Seishin. Things were going exceptionally well for the Samurai, with them only being down two figures and Angi becoming reluctant to attack the Seishin after Tor-Kul-Na was low on life and couldn't heal.

A rules dilemma soon came up, though: when she killed an archer on Wannok and left a Seishin on its space at...
Comments 0 Astroking112 is offline
Old

Shinda + Archers vs. Tor-Kul-Na

Posted April 27th, 2019 at 07:05 PM by Astroking112
Updated November 23rd, 2019 at 02:43 AM by Astroking112 (Added a link to the map used.)
Shards by Dignan
Glyph: Lodin

Astro: 3x Tagawa Samurai Archers, 3x Shinda Samurai
Guest: Tor-Kul-Na, 3x Marrden Nagrubs

Game Summary:
Tor-Kul-Na initially brushed off the arrows as the archers claimed height and backed away from Trample Stomp, but got greedy and overextended into my starting zone while the following Nagrubs were picked off from behind.

He managed to Trample Stomp three archers (one in the first round, then two in my starting zone because I couldn't spread out enough in time), but each one was replaced by a Shinda Samurai. He would wipe them out with an attack afterwards, but still be locked down for the round because my opponent didn't want to disengage (once, a Shinda Samurai even managed to deal 1 wound to TKN through Counter Strike).

Once TKN was pinned down in my starting zone, my archers were able to whittle him down from height and pick off any straggling Nagrubs that attempted to make...
Comments 0 Astroking112 is offline

All times are GMT -4. The time now is 06:03 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.