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Pirates! Battle Report Preview

Posted November 20th, 2010 at 04:52 PM by kolakoski
Updated November 24th, 2010 at 02:41 PM by kolakoski
Well met!

Sherman, chas and I played Pirates! last night (see link below).


A day later, and after some contemplation, I am still not certain of the right way to accomplish the "feel" I seek in this scenario. With both the Rope Swings and the Gangplanks, it is difficult to balance risk and reward in their use. I fear that Swinging is too easy and double-spaced units too disadvantaged. I have heard some of you mention that you have played Pirates!, but have seen no posts with any details. I have created the following thread particularly for Pirates! Battle Reports.


Within the week, I hope to have pictures and a more detailed report, with, of course, comments from chas and Sherman, of my impressions of what went on, and why. Otherwise, it will have to wait 'til I get back from Jamaica...
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At Last . . .

Posted November 16th, 2010 at 04:34 PM by kolakoski
Well met!

The Gang of Four is, finally, playing Pirates!


this Friday, 11/19/10. I'm so excited! Many of you have posted of your experiences playing it, but, other than a simulation with chas (which proved that it works ), I have yet to play it with teams. chas and Taeblewalker (Captain Eltahale and the Andromeda Ascendant) will be opposed by Sherman and I (Captain Kaemon and the Kuro Kumori), each player with 750 points. When we were going to play earlier, at 500 points apiece and six players, Sherman was going to field Mindflayers and Raelin. Assuming he is still 'flayer heavy, and I field Captain Kaemon, Mogrimm, Ana, and Thorgrim, which of the following would you use to fill out the remaining 330 points, and why?

Kee-Mo-Shi, Crixus, [Moriko][Migol] or

Alastair, Rhogar, [Migol][Moriko] or

Alastair, Migol, Moriko or

Sudema, Finn, Migol...
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As One Door Closes . . .

Posted November 4th, 2010 at 03:44 PM by kolakoski
Updated November 16th, 2010 at 04:08 PM by kolakoski
The image of Death charging across a field on his spectral steed would strike fear into the heart of almost any man. The appearance of the Death card has a similar effect on most people, though it really should not. Whether you like it or not, Death is one of the most powerful cards in the Tarot. Humans naturally fear the unknown, and so Death is our greatest fear since it is the greatest unknown. The majority of us are unaware that our mind and spirit die all the time, constantly shedding old beliefs and acquiring new ones. It has been said many times by many readers: the Death card is not a card of death - it is a card of transformation. ~ James Rioux

And so it begins. A new era for Heroscape. The King is dead; long live the King!


Condolences to everyone.

While many of us are feeling pain, shock, outrage, etc., in the wake of the "announcement", on the site, on the phone,...
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Valhalla Society Logo Contest

Posted October 26th, 2010 at 04:22 PM by kolakoski
Well met!

In light of recent developments*, I have invited the Heroscape community to design a logo for the Valhalla Society. Submissions will be accepted through 11/30/2010.

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New Sandan

Posted October 18th, 2010 at 11:28 AM by kolakoski
Updated October 18th, 2010 at 04:37 PM by kolakoski
After a grueling week of testing, and 2 hours of fighting on Sunday morning, I was awarded my third degree Black Belt in Kenshikai Karate. I'm going over to chas' Gaming Palace for some much needed R&R on Wednesday. We'll draft using chas' new glyph purchase system, and proxying all the new stuff (chas has all the old stuff). Of course, when you draft from a collection as large as chas', you can pretty much field a competitive army (if you choose to) no matter what. This is really to test chas' glyph costing against reality.

About the new figures:

In general, a superior Wave. So many fascinating mechanics! I hardly know where to start.

Death Chasers of Thesk

I like these guys' bonding options. Although Battle Rush is executed at the beginning of the game, due to their low defense, high attack, I see the DCs as reserves.

Mezzodemon Warmongers

Talk about shield walls, these guys can hold all day, if...
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