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Kings & Chronicles...A Long Process

Posted March 22nd, 2012 at 01:29 PM by jbbnbsmith
After quite a few games and plenty of small tweaks, it has become obvious that the game in its current state is just too long. It is also obvious that the whole Assyrian invasion isn't even close to being nailed down in terms of both timing and balance.

What I've decided to do is a pretty serious overhaul of the game. Here are the things that seem to be working well and will remain essentially the same:

1. The Event Cards. These cards are sort of a cross between We the People (now Washington's War) and War of the Ring. All cards contain both an event and a point value. (They also contain a Battle modifier and may be played during combat to gain a bonus) The events cause certain historical events to happen, while the points may be spent to raise armies, build fortresses, declare war, make treaties, or move and attack with your armies. While I'm still tweaking the events for balance, the card-driven approach works well.

2. Combat. The combat system...
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