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C3V Wave 21 – Pack 3 Released!

Posted February 13th, 2019 at 01:22 PM by truth
DISCLAIMER: This is not official. This is a fan made custom project.

C3V Public Announcements Thread
This is where you can go to get started with C3V (Classic Customs Creators of Valhalla).
This thread lists all the units C3V has released: C3V Books of Index.


C3V brings you Wave CV8, otherwise known as:

WAVE 21!!!

Curse of Stormtorn Peak

Pack 3
SPIRITS AND SCALAWAGS
Banshees of Durgeth Swamp - Valkrill
Buccaneers of Tortuga - Vydar

Wave 21 continues with a common pack. The C3V hasn't put out any commons since October of 2017, so we're excited to put out two dynamic squads to add to your collections.


A Shade of Bleakewoode shoots a long 3-pointer over the defending Banshee of Durgeth Swamp in the Championship game of the Crosstown Undead Classic

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Old

SSE 59 - Presto Change-o

Posted February 7th, 2019 at 02:09 AM by truth
DISCLAIMER: This is not official. This is a fan made custom project.

This is what we have previously created and released: C3G Books of Index
This is what we have created and are currently releasing: C3G Promotions Department
This is where you can go to get started with C3G (Comics Customs Creators Guild): Welcome to C3G!

SUPER SECRET EXCLUSIVE 59
PRESTO CHANGE-O



PRESTO CHANGE-O
Metamorpho
Changeling
Zatanna (II)

Breaking a long drought of C3G DC releases, a trio of DC heroes are taking the spotlight! Metamorpho joins the battle at last, using his abilities to take on whatever elemental form the situation calls for. Changeling, no slouch at shape-shifting himself, has an unrivaled number of animal forms to change between. Last but not least, Zatanna returns to the battle with a whole new bag of tricks to help her Justice League
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Old

Jamaica Funk - and My Return to 'Scaping . . .

Posted February 6th, 2019 at 12:47 PM by kolakoski
Updated February 6th, 2019 at 01:43 PM by kolakoski


Well met!



Tigress II
(Our hotel)


Having spent 7 weeks in sunny Jamaica (11/30/18 - 1/23/19), although still recovering from our Jamaica Funk, we are jumping right back into 'Scape.


First up, Hosting the NYCG4 in a Pod Draft Tourney.

For this event, players will submit two pods. Each pod may contain up to 250 points, and may not contain more than 12 hexes of figures per pod. No Marvel, VC alowed plus Kha (kolakoski's SoV candidate). Valhalla Society rules (no guns). The combined point total of both pods cannot be more than 500 points. The pods cannot share any figures. The pods of both players are pooled together for a draft, and there is a dice off. The winner of the dice off can choose to draft first, or defer. The draft is 1-2-1 style. The two pods drafted by each player are played together
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ARV Maps - January 2019

Posted February 3rd, 2019 at 02:56 AM by HS Codex

Map Craft
Pre-set Glyphs
Author: By Sir Heroscape

Another installment of Map Craft coming your way! This time I’m taking you on a journey to the ever-difficult decision on whether to use pre-set glyphs on a map.

For starters, I’m not going to talk about the use of random power glyphs on a map, mainly because, for the most part, that’s the easy way out. Pre-set power glyphs show a map designer’s clear intent with the way they created the map and the way the game should be played with those glyphs in mind. Random glyphs are fine for a map that is fairly balanced and symmetrical and won’t be swayed much by one glyph or another. But, for maps—and mapmakers—that want to push the boundaries a little bit, pre-set power glyphs will help you to create and balance maps that, without those specific glyphs, likely wouldn’t be balanced at all. It’s
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Customs Creation - January 2019

Posted January 24th, 2019 at 03:09 AM by HS Codex

Customs Creation
Design Fundamentals
Author: Scytale

Articles on creating customs provide insight into many of the finer aspects of creating custom Heroscape units, a hobby that is far more intricate and challenging than it first appears. While these resources can be invaluable, their wisdom will likely fail you if you are not starting with a base of strong fundamentals. I’m talking about knowledge not only of the game and of the existing units, but of broad design patterns that emerge from looking at the official units as well as an understanding of the metagame. While this article is targeted at those new to custom creation, all of us can benefit from reviewing the fundamentals of custom design, including myself.

Different Heroscape units have different purposes. In my articles, I have repeatedly stressed the importance of understanding
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