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Knights of the Daystorm - custom 5-dungeon campaign

Posted March 25th, 2010 at 04:17 PM by Velenne


________________________________________________
INTRODUCTION

Welcome! This is the final, completed version of the Knights of the Daystorm campaign. This campaign includes:
  • 5 complete scenarios
  • 15 new Treasure Glyphs
  • 4 new Ancient Artifact cards
  • Player's Campaign Status Tracker
  • Rules for both the DM and player(s).
In “Knights of the Daystorm”, one side plays the role of the Knights of the Daystorm, a group of heroes who begin on Earth but eventually hail from various worlds. The other side will play the role of the Dungeon Master, and it’s your job to stop the Knights using the plethora of creatures, traps, and puzzles at your disposal.

There are four element-themed dungeons and one final dungeon called “Sanctuary”. The Knights choose the order in which to complete the elemental dungeons, striving to acquire the Elemental Artifact Key...
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Comments 3 Velenne is offline
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Rating: 2 votes, 4.50 average.

If I Ran Heroscape (Part 2: Armies)

Posted July 15th, 2008 at 11:16 AM by Velenne
In my previous blog, I asked what you thought you could do to improve Heroscape overall. I've since had a few ideas on ways to improve some existing armies which I'll share now. But first, let's agree on what I mean by "armies":

Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers.

Now on with the show...

Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too.

Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love...
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Comments 8 Velenne is offline
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TeamFortress/Heroscape needs YOU

Posted June 9th, 2008 at 10:42 AM by Velenne
Quote:
Quote:
"IF FIGHTING IS SURE TO RESULT IN VICTORY THEN YOU MUST FIGHT"
Quote:


Sun Tzu said that, and I think he knows a little more about fighting than you do buddy because he invented it! Then he perfected it so that no man could best him in the ring of honor! Then he used all of his fight money to buy two of every animal, and he herded them onto a boat... and then he beat the crap out of every single one of them! And from that day forward whenever there are a lot of animals together in one place it's called a TZU!

...UNLESS IT'S A FARM!!
Welcome to TeamFortress. This game consists of 9 classes, each with entirely unique and interesting abilities. In this Heroscape crossover, each class is represented as a Unique Hero. You'll be fielding small teams of these and activating them as squads.

A few of us in the custom forum have created a full working ruleset for the game...
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Comments 0 Velenne is offline
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If I Ran Heroscape, I Would...

Posted June 6th, 2008 at 04:45 PM by Velenne
Updated June 7th, 2008 at 12:14 PM by Velenne
In the name of sheer narcissism, I've decided to collect some of the ideas I've shared in the various WotC feedback threads and post them here. I actually put some thought into these ideas and sincerely believe they have merit in their own right- not because they're mine or anything. Really!

Tell you what: read the first one and if you don't like it you can dismiss me as being a totally self-absorbed, incompetent loony.

Here's what I would do for the next Master Set:
Quote:
Originally Posted by Velenne View Post
Yup. I buy them for the terrain mostly. Now that we're 8 waves into this thing and counting, I have so many figures that I feel bad for some of them that collect dust. (Though to be honest, I feel buyer's remorse for purchasing figures I never play.)

For the third master set, I think WotC would positively crush all previous $ale$ numbers if they pulled off a successful modular "Cityscape" model. Imagine several 4-sided buildings with hinges in the corners so you had
...
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Comments 6 Velenne is offline
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Heroscape Party Fouls

Posted May 22nd, 2008 at 11:17 AM by Velenne
There have been numerous threads discussing the fair play and honesty components of Scape. We all remember the devolution and brain-cell loss associated with the Stinger Denial thread, or the events which lead to the creation of the Dice Rolling Magna Carta.

I originally posted this as a thread in the General section of the forum. Folks had some really brilliant submissions! It is important to note that these rules have nothing to do with actual mechanics of the game itself! Only what goes beyond the hexes. The only other rule was that the party foul has to have actually happened in the submitter's presence. So here they are in no particular order:

Heroscape Party Foul #1: Kicking the table and knocking over everything.

Heroscape Party Foul #2: Taking the book or holder of the unit cards onto the toilet with you in order to select your army. In fact, never mix Heroscape with bodily fluids of any kind.

Heroscape Party Foul #3: Bringing...
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Comments 12 Velenne is offline

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