Dungeon Scenario Idea (based on Chas' Treasure Mountain)
Well met!
[Chas' Treasure Mountain [see previous Blog entry] was an adventurer's dream. It has inspired my creative juices . . . ]
Marro Mountain Treasure Hunt
Three (500 point) teams of treasure hunters are dispatched by the same wizard, each tasked with retrieving one of the two remaining Eyes of the Marro, legendary jewels supposedly prised from the God Idol of Marro by Su-Bak-Na himself, and on display in his Throne Room, deep within Marro Mountain.
The single, gated entrance to the Throne Room is protected by specially constructed defensive positions, within a rough palisade. On a special platform, high over the gate, stands DW9000 and a squad of Zettian Guards. On other platforms around the gate are 4 squads of Stingers. At the center of the palisade, within an elevated trough filled with swamp water, placed directly behind and above a +1 Defense Treasure Glyph (useable only by an adventurer Hero), are a squad of Marro Warriors. Within the Throne Room, Su-Bak-Na holds forth from an elevated Throne Perch, protected by Tor-Kul-Na and 4 squads of Nagrubs. The Marro army thus totals 1,000 points, and is controlled by the 4th player (with one set of order markers). There is also a centrally located +1 Attack Treasure Glyph (again, only useable by an adventurer Hero). No units are hidden. Tor-Kul-Na and his Nagrubs may set up anywhere they wish within the Throne Room, and may, at any time, at their discretion, charge out through the gate.
Two out of three of the adventurer teams can win by picking up one of the Eyes and returning it to their respective start zones. The Marro player wins by preventing this.
I will either host this one myself, or dragoon Chas into it, depending upon when the usual suspects (including myself) are available. The constitution of the defenders may be varied, but 1,000 points of Utgar units, in terrain especially constructed for them, seems to me to be about right versus three independent, 500 point teams.
P.S.: I'm also considering a time limit.
[Chas' Treasure Mountain [see previous Blog entry] was an adventurer's dream. It has inspired my creative juices . . . ]
Marro Mountain Treasure Hunt
Three (500 point) teams of treasure hunters are dispatched by the same wizard, each tasked with retrieving one of the two remaining Eyes of the Marro, legendary jewels supposedly prised from the God Idol of Marro by Su-Bak-Na himself, and on display in his Throne Room, deep within Marro Mountain.
The single, gated entrance to the Throne Room is protected by specially constructed defensive positions, within a rough palisade. On a special platform, high over the gate, stands DW9000 and a squad of Zettian Guards. On other platforms around the gate are 4 squads of Stingers. At the center of the palisade, within an elevated trough filled with swamp water, placed directly behind and above a +1 Defense Treasure Glyph (useable only by an adventurer Hero), are a squad of Marro Warriors. Within the Throne Room, Su-Bak-Na holds forth from an elevated Throne Perch, protected by Tor-Kul-Na and 4 squads of Nagrubs. The Marro army thus totals 1,000 points, and is controlled by the 4th player (with one set of order markers). There is also a centrally located +1 Attack Treasure Glyph (again, only useable by an adventurer Hero). No units are hidden. Tor-Kul-Na and his Nagrubs may set up anywhere they wish within the Throne Room, and may, at any time, at their discretion, charge out through the gate.
Two out of three of the adventurer teams can win by picking up one of the Eyes and returning it to their respective start zones. The Marro player wins by preventing this.
I will either host this one myself, or dragoon Chas into it, depending upon when the usual suspects (including myself) are available. The constitution of the defenders may be varied, but 1,000 points of Utgar units, in terrain especially constructed for them, seems to me to be about right versus three independent, 500 point teams.
P.S.: I'm also considering a time limit.
Comments 2
Total Comments 2
Comments
Sounds pretty good, but one possible issue is that the attackers get 3 sets of order markers, but the defender only gets 1. Even if the defender has extra defense and height and such, coordinated attacks from long range from the 3 attackers would make quick work of the defender.
I think that splitting up the defenders army into two halves and giving the defender 2 sets of OMs would be perfect. |
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Posted May 10th, 2010 at 04:18 PM by Warlord Alpha |
Warlord Alpha, you may be right, but I am really stacking the deck terrain-wise, with the "palisade" blocking long-range attacks, such that the only way to get to the gate is to run the gauntlet of Marro (with height, bushes, shadow, etc.). No standing off will be possible. And note that there are the additional glyphs of +1 Attack and +1 Defense to fight over.
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Posted May 10th, 2010 at 05:03 PM by kolakoski |
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