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10 Tips to Make Your Maps Not Suck

Posted September 6th, 2021 at 10:01 PM by superfrog
Updated September 7th, 2021 at 12:12 AM by superfrog
Recently on the discord server, somebody asked for some noob-friendly tips on how to make maps that are fairly balanced. I consider myself pretty skilled at making maps that don't suck (not an expert in making perfect maps by any stretch), so I put together my top 10 tips to make any map work.

Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.

Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:

mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
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I have a blog?!

Posted May 3rd, 2019 at 06:11 PM by superfrog
Hey, look what we have here!

Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
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