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No, I haven't died, but yes I did just vanish.

Posted February 6th, 2016 at 10:32 PM by Heroscaper Guy
So hello everyone,
Well, life has been very busy for me lately. School has kept me very busy (after I messed up last semester, and with it being my first semester if I don't do good this semester I am in danger of flunking out). So that's a lot of stress, I need to work on. I've been trying to deal with myself psychologically (depression and some anxiety), emotionally and such by getting involved with a campus group and helping out there, the socializing helps but I wonder how long these friendships will last, just like I wonder about my parents. They say they want me to my best, but they won't be upset if I flunk school. And I can live at my grandparents for a bit when my family moves up to Tennessee, so that's not as much of a worry. I am trying to work on monetization through various projects (my videogame, working on a blog where I talk about various strategy games and other competitive stuff, saving up for starting streaming (but with me wrecking my car a few weeks ago,...
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Old

Classic 'Scape Strategy - February 2016

Posted February 6th, 2016 at 01:51 PM by HS Codex

Unit Strategy Review
Unit: Goblin Cutters
Author: Dysole


The Goblin Cutters live up to their name by being fast, fragile, and annoying as all get out to kill all of them. However, using the cutters is not immediately intuitive, and they require some finesse to squeeze every last ounce out of them. So today, we will be looking at the short little buggers. First, we will look at their stats.

Analyzed Statistics:
Size – Small (Concealable/Vulnerable)
Life – 1 (Squad)
Move – 6 (Fast)
Range – 1 (Melee)
Attack – 2 (Poor*)
Defense – 1 (Frail)
*Mob Attack: A figure engaged with 3 or more Cutters subtracts 2 from its defense when attacked by a Cutter. (Tactical Advantage: High)
*Scurry: If a Cutter dies to a normal attack, you may move 2 Cutters (and take no leaving engagement attacks)
...
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Old

I am back! Again...hopefully for longer than before?

Posted February 6th, 2016 at 12:16 PM by Majora's Incarnation
Updated February 24th, 2016 at 08:03 PM by Majora's Incarnation
Hello 'scapers,

It's been a grand while since I last posted on these pages. Various reasons kept me away for some time. And, by a feat of grand design, I find myself back.

And now I support the site.

Why on earth after so long would I just randomly do that?

Perhaps it's just that. Random. Straight out of the blue.

But given that most characters I play are not chaotic, I figure I'd have a reason behind my decision.

I long to begin a career as an individual writing for all to see worlds of intricate craft and powerful symbolism. I want to write stories that cause introspection as well as admiration. Fantasy, more than just an outlet for me, is my voice to the world. The thing I wish to use to - in the words of a very wise man - be the change I wish to see.

And Heroscape was the door to that dream.

It inspired in me so much creativity, opened a concept I had hardly considered...
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Old

C3G Unit Strategy - January 2016

Posted January 28th, 2016 at 09:15 PM by HS Codex
Updated January 29th, 2016 at 07:44 AM by Xotli

Unit Strategy Review
Unit: Captain America
Author: marrowick


Analyzed Statistics
Life – 5 (3/5)
The average unit has anywhere from 4 to 6 life, and therefore his life number is nothing out of the norm.

Move – 6 (3/5)
The average unit has anywhere from 5 to 6 move, and therefore his move number is nothing out of the norm.

Range – 1 (Melee)

Attack – 6 (4/5)
The average unit has anywhere from 3 to 5 attack, so having 6 attack gives him a slight advantage.

Defense – 5 (3/5)
The average unit has anywhere from 3 to 5 defense, and therefore his defense number is nothing out the norm.

Overall stat consensus: (4/5)
While most of his stats are rated (3/5) they tend to be mostly on the top of the scale, which will allow him to be more versatile
...
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Old

HoSS Adventure Pack 2: Jabba's Palace

Posted January 27th, 2016 at 05:21 PM by truth
Heroes of Star Wars 'Scape



Adventure Pack 2: Jabba's Palace



Han Solo has been kidnapped by the evil crime lord Jabba the Hutt. The smuggler-turned-rebel is trapped in carbonite inside a seemingly impenetrable fortress. Pig-like Gamorreans guard every entrance, Jabba's majordomo Bib Fortuna is ever watchful, and there are rumors of a ferocious Rancor lurking somewhere in the palace… If one can get past those obstacles, there are bound to be all sorts of other scum and villainy loitering about. However, Jabba has underestimated the lengths our heroes will go to in order to rescue their friend. At this very moment Princess Leia Organa is undercover in the palace, and Luke Skywalker, having completed his Jedi training, is on the way…

In addition to 9 new squads and heroes, this release also contains an exciting set...
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Beautiful Colby
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