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Heroscape Homeworld Themes

Posted November 12th, 2008 at 05:57 AM by NamibianScaper
Updated May 24th, 2009 at 10:51 PM by NamibianScaper
Greetings. Welcome to Heroscape Homeworld Themes. I have decided to make this a community project with the oncoming of Wave 9. The forum post is here.


Preface:
I have searched for threads on similar topics and believe this post to be unique. You may also be interested in Dredd Stev's "Factions in Review" thread. A good example of the type of speculation I thought could flow from this analysis is IamBatman's "Some Action in the Faction" thread.

Introduction:
I have attempted to categorize each and every Heroscape unit into particular Themes based on their Homeworlds. Themes are one of my favorite things in Heroscape and I thought my moderately time-consuming analyses might be interesting to others. I have heard it said that Heroscape is a 'gateway' game that leads to other, deeper, mono-genre games. To me, Heroscape is the end-all game, the one-stop-shop where every variety and flavor from all times come together.

Definitions:
This is a working definition of the term "Homeworld Theme":
A group of Heroes and/or Squads from the same Homeworld that are part of the same background story, time period, and/or conflict.

Homeworld Themes list the names of each army card in a Theme, color-coded by Valkyrie General, the total number of Unique Heroes, Common Heroes, Unique Squads, and Common Squads in the Theme, and total number of points dedicated to the Theme.

The Theme assignments are highly dependent on known Heroscape Lore. This is not meant to be an educational post, but rather an analysis post. To get up to speed, I highly recommend the Heroscape Compendium.

What Homeworld Themes are NOT:
- Units that have synergy with each other (see Synergy Chart here)
- Units that necessarily work well together (see Competitive Armies Forum here)
- Units that necessarily look good together

Usage:
Considering what Homeworld Themes are not, this post will obviously be of very little competitive value.

What this post may be useful for is:
- Side-by-side comparisons of the amount of attention various Homeworld Themes have received
- Speculating about what units may be to come by analyzing the gaps
- Putting together fun and interesting armies
- Designing Lore-based scenarios

With no further ado, these are the Heroscape Homeworld Themes arranged alphabetically by Homeworld and subdivided by Genre:


Alpha Prime->Sci-Fi.:

"Soulborgs"

Deathborgs (670):
Deathstalkers
Deathreavers
Deathwalker 9000
Deathwalker 8000
Warden 816
Deathwalker 7000
Zettian Guards
Majorborgs (570):
Gladiatrons
Blastatrons
Major X17
Major Q10
Major Q9
Cronborgs (160):
Omnicron Snipers
Zetacron
Unique Heroes 8
Common Heroes 0
Unique Squads 1
Commons Squads 5
Total Points dedicated to cards in this Theme 1400
This Theme represents a three sided conflict imported to Valhalla from Alpha Prime. I wish I had better names for the three factions in the conflict but settled for taking the most common element of the unit names and combining it with "borg." The units from Alpha Prime represent the only space-faring units we know of in Heroscape. Because of their ability to travel to different planets, the Theme also includes the planet Isadora. Isadora is the home of Warden 816. Three Valkyrie Generals are represented in the Theme and it seems unlikely that other Generals will get involved... unless we see the release of the Mariedians. Mariedian Heroes or Guerilla Fighters, etc, are a strong possibility based on Heroscape Lore. With no further information available, Ullar, Einar, and Aquilla are all equally likely candidates to summon them at this time.



Earth->History.:

"Revolutionary War Soldiers"
10th Regiment of Foot
4th Massachusetts Line
Unique Heroes 0
Common Heroes 0
Unique Squads 0
Commons Squads 2
Total Points dedicated to cards in this Theme 145
The two common squads in this Theme are Enemies. They match each other and therefore make up one Theme. This is the only Theme with an army and without Heroes so there is reason to suspect we will see Heroes added to this Theme. The other theme without Heroes is the "Valhallan Creeps" (last on the list). There is no reason to suspect we will see any more Valkyrie Generals getting involved with this Theme.


"Gladiators"
Crixus
Retiarius
Spartacus
Unique Heroes 3
Common Heroes 0
Unique Squads 0
Commons Squads 0
Total Points dedicated to cards in this Theme 380
Wild speculation exists that there will be a Squad added to this Theme in the future. This notion is supported by the popular opinion that it would enhance Spartacus' play value. This Theme could have been Enemies of the Romans but it seems the Designers had no intention of putting them at odds.


"Greek Soldiers"
Sacred Band
Parmenio
Unique Heroes 1
Common Heroes 0
Unique Squads 0
Commons Squads 1
Total Points dedicated to cards in this Theme 140
This is a small Theme but is complete in the sense that there is a unique hero with a complimentary common squad. The Theme also synergizes very well with other units and Homeworld Themes being incorporated in the larger Theme of Soldiers. Historically, they come from the Greek empire which was the "middle and thighs of bronze", part of the image of a man that represented the great empires of the Earth raised up by God, dreamed about by Nebuchadnezzar and interpreted by Daniel (see the Bible, Daniel chapter 2).


"Christian Knights"
Templar Cavalry
Sir Dupuis

Unique Heroes 1
Common Heroes 0
Unique Squads 0
Commons Squads 1
Total Points dedicated to cards in this Theme 270
This theme is separate from the closely related "Knights and their Enemies" Theme based on time period. It is one of the basic minimal Homeworld Themes consisting of only one Hero and one Squad.


"Knights and their Enemies"
Knights (275):
Knights of Weston
Sir Denrick
Sir Gilbert [Flagbearer]
Enemies (90):
Sir Hawthorne
Unique Heroes 3
Common Heroes 0
Unique Squads 0
Commons Squads 1
Total Points dedicated to cards in this Theme 365
The Knights have 2 color-coded heroes and 1 Common Squad. The Knights also have a Flagbearer and their current army size is nowhere near the two frontrunning Flagbearer armies--The Samurai and Elves, or even the Orcs. Therefore we should expect more Knights just around the corner. However, it should be noted that the two smallest Flagbearer groups--the Knights and Primadons--both have Flagbearers whose abilites are not race or class specific like the others. This could mean that the Flagbearer's presence is unrelated to the intended eventual size of the army. The Knights' Enemy unit stands alone. Time will tell if the traitorous black knight finds any company.


"Lawmen"
Guilty Mc Creech
Johnny 'Shotgun' Sullivan
Deadeye Dan
James Murphy
Unique Heroes 4
Common Heroes 0
Unique Squads 0
Commons Squads 0
Total Points dedicated to cards in this Theme 230
The Lawmen are a neat theme spreading over four different Valkyrie Generals. The corrupt Guilty McCreech may or may not be considered an Enemy. There is reason to suspect a true Enemy may be added later under the leadership of Utgar. Perhaps a bank robber or Squad of outlaws. Aquilla may also join in the fun by summoning a Lawman or Law-woman of her own.


"Mohicans"
Brave Arrow
Mohican River Tribe
Unique Heroes 1
Common Heroes 0
Unique Squads 0
Commons Squads 1
Total Points dedicated to cards in this Theme 120
Aquilla is only the 3rd Valkyrie General with her own Earth->Historical Homeworld Theme, in addition to Jandar and Einar who each have multiples of the kind. This is the lowest number of points dedicated to any Homeworld Theme so far. The Theme is similar to the Scots in that its hero has some synergy with non-Mohican Squads. Based on that similarity, it is possible that no further cards will be added to this theme. However, unlike the MacDirk Warriors in the Scots theme, the Mohican River Tribe seems tied to other Mohican Tribesmen implying there will be more of them in addition to Brave Arrow.


"Monks"
Master Win Chiu Woo
Shaolin Monks
Unique Heroes 1
Common Heroes 0
Unique Squads 0
Commons Squads 1
Total Points dedicated to cards in this Theme 220
The Monks have a surprising amount of synergy for being spread among two Valkyrie Generals. They have no known Enemies at this time.


"Ninjas"
Shiori
Ninjas of the Northern Wind
Moriko
Otonashi
Unique Heroes 3
Common Heroes 0
Unique Squads 1
Commons Squads 0
Total Points dedicated to cards in this Theme 290
The Ninjas Theme covers three Valkyrie Generals. All four of these units are understood to come from Historical Earth, unlike Isamu who is from the future / Sci-Fi Earth. Otonashi is the Enemy of an evil Samurai and, interestingly, Vydar's only Earth->Historical unit. Hopefully Jandar and Aquilla will find good Ninjas that suit their armies (and have Vanish!) in the near future.


"Roman Soldiers"
Roman Legionnaires
Roman Archers
Marcus Decimus Gallus
Unique Heroes 1
Common Heroes 0
Unique Squads 0
Commons Squads 2
Total Points dedicated to cards in this Theme 205
The Romans highly enhance the broader Soldier Theme in Heroscape. They have no particular Enemies in Valhalla. They represent one of the great empires of the Earth ordained and raised up by God for a world-shaping purpose. They are the "Iron legs" and later the feet of the image in Daniel chapter 2


"Samurai"
Tagawa Samurai Archers
Ashigaru Harquebus
Ashigaru Yari
Hatamoto Taro [Flagbearer]
Kato Katsuro
Kaemon Awa
Izumi Samurai
Kozuke Samurai
Tagawa Samurai
Unique Heroes 3
Common Heroes 0
Unique Squads 3
Commons Squads 3
Total Points dedicated to cards in this Theme 895
This Theme has arguably the best mix of Unique Heroes, Unique Squads, and Common Squads in the game. Some ambiguous statements can be found on the Designer's Corner of the Official Website about the 'completeness' of this Theme. The argument that this Theme is complete is helped by its current number of figures and points dedicated to it. If complete, it would hopefully set a minimum standard size for any army with a Flagbearer. The argument that this Theme is yet incomplete is aided by the fact that Ronin and Samurai Cavalry were specifically mentioned as Designer wishes. I hope we see them and it would be very interesting if one or both arrived as Common Heroes who have bonding with the Tagawa Samurai Archers. Kaemon Awa bonded with the Tagawa Archers at one time in testing but it was considered "broken." The Samurai have no particular Enemies but I would love to see them throwdown with the Grut Orcs sometime. (Send the Yari in against Grimnak first!)


"Scots"
MacDirk Warriors
Alastair MacDirk
Unique Heroes 1
Common Heroes 0
Unique Squads 0
Commons Squads 1
Total Points dedicated to cards in this Theme 190
The Braveheart Theme. Freeeeeeedooooooooom! Will we see the English? Probably not but time will tell.


"Vikings and Enemies"
Vikings (240):
Eldgrim Viking Champion
Thorgrim The Viking Champion
Finn The Viking Champion
Tarn Viking Warriors
Enemies (110):
Valguard
Unique Heroes 4
Common Heroes 0
Unique Squads 1
Commons Squads 0
Total Points dedicated to cards in this Theme 350
There is reason to believe this Theme will be enhanced by the addition of Valguard's Dreadguls. This Theme is odd by the fact that the Enemy's special power helps a Viking unit.


"WWII Soldiers"
Sgt. Drake Alexander rotv
Sgt. Drake Alexander sotm
Airborne Elite
Unique Heroes 1, 2
Common Heroes 0
Unique Squads 1
Commons Squads 0
Total Points dedicated to cards in this Theme 220, 280
Apparently Drake hasn't put many good words in for fellow WWII Soldiers to be summoned by Jandar. It may remain him and the Airborne Elite forever. Consider it highly unlikely that we'll see Enemies added to this Theme. The Revolutionary War was long ago and enough healing has happened to put them in the game, but WWII is still too close to the present. There are games like Axxis & Allies that re-enact real history but pulling them into Valhalla is another story.


Earth->Sci-Fi.:

"Agents and their Enemies"
Agents (540):
Agent Carr
Agent Skahen
Krav Maga Agents
Microcorp Agents
Nakita Agents
Enemies (10):
Isamu
Unique Heroes 3
Common Heroes 0
Unique Squads 2
Common Squads 1
Total Points dedicated to cards in this Theme 550
The unique heroes and common squads in this Theme experience some synergy. By Heroscape Lore, Isamu is an Enemy of the Agents. Will Utgar summon more members of the Twilight Clan? I'd like to see them...



Feylund->Fantasy.:

"Big Beasts of Feylund" aka "Feylund Freaks" aka "Feylund All-Stars"
Gurei-Oni
Jotun
Brunak
Dund
Unique Heroes 4
Common Heroes 0
Unique Squads 0
Common Squads 0
Total Points dedicated to cards in this Theme 545
These four units are uniquely related in having common Homeworlds, Size greather than Medium, and the fact that none of them are accompanied by a related Squad but rather stand alone. There is reason to suspect we will see Aquilla and Jandar units added to this theme. I think this is a Theme similar to Dragons intended to be this way by the Designers. It is possible however that each large figure is a stub of a fuller Theme yet to come. If that is the case, we should see Squads related to the Feylund Four soon. I am personally interested in seeing more Giants like Jotun be summoned by Utgar (if evil) and Aquilla or Jandar (if good). Krug was considered to be a part of this theme, and fits the above description, until he was identified as an Enemy of Elves.


"Elves, their Friends, and their Enemies"
Elves (1080):
Warriors of Ashra
Aubrien Archers
Acolarh [Flagbearer]
Arkmer
Kyntela Gwyn
Emirroon
Jorhdawn
Sonlen
Morsbane
Ulginesh
Chardris
Syvarris
Friends (40):
Theracus
Enemies (490):
Wolves of Badru
Anubian Wolves
Khosumet The Darklord
Dumutef Guard
Krug
Sudema
Unique Heroes 14
Common Heroes 1
Unique Squads 0
Common Squads 4
Total Points dedicated to cards in this Theme 1635
This Homeworld Theme is rather robust, including a large number of Unique Heroes and a variety of Common Squads (ranged and melee). The Elves also have a Flagbearer and the size of this army, like the Samurai army, is what we should expect from Themes with Flagbearers. Two of the Enemies in this Theme are very interesting in that they were at least at one time Enemies of each other! Khosumet allied himself with a deceased Elf in the past to fight Sudema. He betrayed the Elf (Morsbane's mom) but it sounds like it was for his own gain and not a secret alliance with the Mummy Medusa. Another notable enemy is Krug, the winner of the first Heroscape Unit Battle Royale, held to celebrate Heroscape's birthday in 2009. He is an Enemy of Elves based on a cartoon video in which he is seen attacking Syvarris


"Esenweins"
Zombies of Morindan
Iskra Esenwein
Sonya Esenwein
Cyprien Esenwein
Marcu Esenwein
Rechets of Bogdan
Unique Heroes 4
Common Heroes 0
Unique Squads 1
Common Squads 1
Total Points dedicated to cards in this Theme 375
Heroscape Lore offers strong hints that this Theme will be expanded in the future. Skeleton units have been discussed. There are some concept drawings that most people think are early renderings of Marro Calvary. However, I would argue they look a lot more like skeletal centaurs and would therefore be minions of Cyprien Esenwein. Since our family rejects the vampires and zombies, I would hope that the skeletons do not depend on synergy with those units, or that Cyprien gets a stake through the heart before they can arrive. The Rechets are definitely Enemies of Elves. However there is no mention of the Esenwein army directly coming into conflict with the Elves on Feylund. They may even be from a different time period but with such long lifespans it is unlikely. It would still be premature to assume they fought each other but would not be a suprise if it was revealed in the future.



Grut->Fantasy.:

"Orcs"
Swog Rider
Arrow Gruts
Heavy Gruts
Blade Gruts
Tornak
Ornak [Flagbearer]
Nerak the Glacian Swog Rider
Grimnak
Unique Heroes 4
Common Heroes 1
Unique Squads 0
Common Squads 3
Total Points dedicated to cards in this Theme 545
The Orcs from Grut are the only race to be summoned from their Homeworld. It is reasonable to suspect there are other races on Grut worth summoning and perhaps even good Orcs. However, it is very likely that the Designers intended the Orcs to be the Enemies of the Knights (and Scots) and not tied to anyone from their own Homeworld. Warcraft II anyone? In any case there is no reason to suspect we have seen the last from Grut, especially since this army includes a Flagbearer.



Icaria->Fantasy.:

"Dragons"
Zelrig
Nilfheim
Charos
Mimring
Braxas
Unique Heroes 5
Common Heroes 0
Unique Squads 0
Common Squads 0
Total Points dedicated to cards in this Theme 940
These units have no synergy but are very similar in look and feel. There is an obvious intent to spread them around among the Generals and we expect to see a Dragon in Aquilla's army in the future. Due to Heroscape Lore, some suspect we may see a Squad of human-type figures who oppose the Dragons from Icaria called the Nhah Scirh. It should be considered that the Nhah Scirh dragon-slayers may only be a literary tool used to explain how these great Dragons would be in such peril to be summoned to Valhalla. Perhaps "chriS hahN" has the answer.



Marr->Sci-Fi.:

"Marr: World at War"
Marro (1405):
Marro Stingers
Marrden Nagrubs
Grok Riders
Marro Drudge
Marro Drones
Marrden Hounds
Su-Bak-Na
Me-Burq-Sa
Tor-Kul-Na
Marro Hive
Ne-Gok-Sa
Kee-Mo-Shi
Wo-Sa-Ga
Marro Warriors
Primadons (200):
Gorillanators
Laglor [Flagbearer]
Vipers (325):
Armoc Vipers
Venoc Vipers
Venoc Warlord
Elite Onyx Vipers
Unique Heroes 9
Common Heroes 0
Unique Squads 2
Common Squads 9
Total Points dedicated to cards in this Theme 1930
This Theme consists of three Races spread among three Valkyrie Genrals. The three Races are understood to be at war on their Homeworld and the ferocity only continues in Valhalla. Laglor is Vydar's Flagbearer and that provides some reason to expect more Primadons in the future. See comments about Flagbearers under "Knights and their Enemies" above. They are even more applicable here. Obviously the Marro far outnumber both the Vipers and the Primadons. This may be explained by the dark Valkyrie's advanced ability to summon his units. As Ullar and Vydar develop their skills I hope to see more units fighting for them from Marr. And it is also reasonable to expect that Aquilla and Jandar will find some units to suit them from Marr. It is unclear whether the Raptorians who once opposed the Vipers still exist on Marr or not. Has anyone ever proposed that Su-Bak-Na's mount might be a gene-spliced Raptorian?



Valhalla->Fantasy.:

"The Kyrie"
Aquilla:
none
Einar (230):
Einar Imperium
Empress Kiova
Jandar (310, 350):
Sentinels of Jandar
Kelda The Kyrie Warrior
Raelin Kyrie Warrior rotv
Raelin Kyrie Warrior sotm
Concan The Kyrie Warrior
Ullar (80):
Saylind The Kyrie Warrior
Utgar (410):
Minions of Utgar
Taelord The Kyrie Warrior
Runa
Vydar:
none
Unique Heroes 7, 8
Common Heroes 0
Unique Squads 0
Common Squads 3
Total Points dedicated to cards in this Theme 1070, 1110
All of the Kyrie are grouped into one Homeworld Theme because they are all from Valhalla and the same time period. Various alliances and opposition forces make this a very interesting Theme. They are at the heart of each Valkyrie General's overall forces. Unfortunately we are still waiting for many of them, including:
- Vydar's Kyrie, of which I expect at least one Hero and one Squad
- Saylind's Kyrie Squad, of which a ranged flying Squad has been rumored
- Aquilla's Kyrie
These units are so much anticipated that I went ahead and listed the Valkyrie Generals missing them. I believe it is reasonable to expect a Unique Hero and Squad for each General. Meanwhile it is only slightly feasible that each General's Kyrie contingent will grow as large as Jandar's three heroes and one squad. Expect future Squads to remain on the expensive side of 110+. Currently the Einar Imperium are the most expensive Squad in the game.


"Valhallan Bugs"
Fyorlag Spiders
Sujoah
[Flagbearer]??
Unique Heroes 1
Common Heroes 0
Unique Squads 0
Common Squads 1
Total Points dedicated to cards in this Theme 225
These two units have total synergy. There is reason to expect more units in this Theme. These units currently make up the bulk of Aquilla's hopefully expanding army. If Aquilla's army does expand I hope to see a Flagbearer, with accompanying yellow Valkyrie dice. I have virtually never played a game of Heroscape without using some General's Valkyrie dice. A bug holding a flag may look a little odd. I'm thinking of a beetle, or perhaps a roly poly.


"Valhallan Creeps"
Dzu-Teh
Obsidian Guards
Shades of Bleakwoode
Unique Heroes 0
Common Heroes 0
Unique Squads 0
Common Squads 3
Total Points dedicated to cards in this Theme 300
This Theme consists of most of the residents of Valhalla that were not summoned and are not Kyrie. I am borrowing the term "Creep" from Warcraft III. (Some forum members have designed scenarios in which Creeps guard Glyphs and other valuable objects, similar to the PC game.) They generally lurk around certain types of terrain, and are not necessarily units used in general combat. Only Aquilla has truly incorporated any of Valhalla's native creatures into her army. That is why the Fyorlag Spiders are not in this Theme. There is no way to tell what we may yet see come out of the wide and varied landscapes Valhalla has to offer, though trolls have been mentioned.


Summary.:

Alpha Prime->Sci-Fi.:
Soulborgs, Cards 14, Points 1400

Earth->History.:
Revolutionary War Soldiers, Cards 2, Points 145
Gladiators, Cards 3, Points 380
Greek Soldiers, Cards 2, Points 140
Christian Knights, Cards 2, Points 270
Knights and their Enemies, Cards 4, Points 365
Lawmen, Cards 4, Points 230
Mohicans, Cards 2, Points 120
Monks, Cards 2, Points 220
Ninjas, Cards 4, Points 290
Roman Soldiers Cards 3, Points 205
Samurai, Cards 9, Points 895
Scots, Cards 2, Points 190
Vikings and Enemies, Cards 5, Points 350
WWII Soldiers, Cards 3, Points 390

Earth->Sci-Fi.:
Agents and their Enemies, Cards 6, Points 550

Feylund->Fantasy.:
Feylund All-Stars, Cards 4, Points 545
Elves, their friends, and their Enemies, Cards 19, Points 1635
Esenweins, Cards 6, Points 375

Grut->Fantasy.:
Orcs, Cards 8, Points 545

Icaria->Fantasy.:
Dragons, Cards 5, Points 940

Marr->Sci-Fi.:
Marr: World at War, Cards 20, Points 1930

Valhalla->Fantasy.:
The Kyrie, Cards 11, Points 1190
Valhallan Bugs, Cards 2, Points 225
Valhallan Creeps, Cards 3, Points 275

25 Themes Total.

General Totals:
Aquilla 3 Themes
Einar 11 Themes
Jandar 11 Themes
Ullar 6 Themes
Utgar 11 Themes
Vydar 8 Themes

Homeworld Totals:
By Points:
Total Grut 545
Total Icaria 940
Total Alpha Prime / Isadora 1400
Total Valhalla 1690
Total Marr 1930
Total Feylund 2555
Total Earth 4735

By Cards:
Total Icaria 5
Total Grut 8
Total Alpha Prime 14
Total Valhalla 16
Total Marr 20
Total Feylund 29
Total Earth 53


*I'm sure with this many calculations I've messed up somewhere. Thanks for your corrections in advance.
Posted in Homeworld Themes
Comments 20
Total Comments 20

Comments

Old
Soundwarp SG-1's Avatar
Interesting read , the only mistake I noticed is that the Dumutef Guards are from Feylund, not Valhalla. I've always grouped them with the wolves, personally.
Posted November 12th, 2008 at 12:30 PM by Soundwarp SG-1 Soundwarp SG-1 is offline
Old
Hex_Enduction_Hour's Avatar
Wow, interesting and fun compilation of informations, Nabian!
Thanks.
Posted November 12th, 2008 at 01:25 PM by Hex_Enduction_Hour Hex_Enduction_Hour is offline
Old
Pickledpie's Avatar
Very interesting and usefull. A better name for the Majorborgs would be The Trons. It's used a bit more often than Majorborgs, I think. Majorborgs is fine, though, since there are more Majors than their squads.
Also, it would make more sense to seperate Sudema from Khosumet and the wolves, as she is an enemy of the elves but also Khosumet as you stated.

The "send the Yari in at Grimnak" made me laugh at the Yari. I then I laughed at Grimnak, thinking of what those spearmen could do on a low defense heavy-hitter like Grimnak.
Posted November 12th, 2008 at 08:22 PM by Pickledpie Pickledpie is offline
Updated November 12th, 2008 at 08:30 PM by Pickledpie
Old
NamibianScaper's Avatar
Wow, Soundwarp... you are right and that really took me by surprise. They are named after a place in Valhalla "Dumutef Bridge" (see entry in Heroscape Compendium) and mentioned in two other entries in relation to what they do in Valhalla (guard things) and they are even said to have an army! But then their own personal entry says clearly they are from Feylund. I will probably pull out the card later just to make triple sure .

Categorizing the Fiantooth... I see nothing that specifically links him/them to the Wolves or Elves. I also don't see them fitting into the Feylund All-Stars. I will tentatively assign them with the Enemies of Elves assuming that if they like to guard forests they have probably had trouble with the Elves in the past. But by that logic I'd have to assign the Esenweins with Enemies of Elves as well. In other words, I don't really like him there at the moment, pending new information and/or releases.

I am comfortable with putting him alone. That's what I would have had to do with Johnny "Shotgun" Sullivan if I made this before the other Lawmen arrived.

Thanks for all the comments!

Pickledpie I also find the image of them encircling Grimnak and screaming some high-pitched Japanese battle cry while one of them is being digested amusing.
Posted November 13th, 2008 at 02:40 AM by NamibianScaper NamibianScaper is offline
Old
NamibianScaper's Avatar
Does anyone know if the Heroscape version of the Templar Cavalry and Knights of Weston are from significantly different time periods? I believe they are all from France.
Posted November 13th, 2008 at 02:53 AM by NamibianScaper NamibianScaper is offline
Old
Soundwarp SG-1's Avatar
The main reason I group the Dumutef with the Wolves is the Devourer Enhancement, none of the other Devourers in the game match with the Dumutefs as well as the wolves. Plus, to me anyway, the Dumutef looks a lot like a giant werewolf. I does seem odd that they aren't from Valhalla though.
Posted November 13th, 2008 at 09:19 PM by Soundwarp SG-1 Soundwarp SG-1 is offline
Old
NamibianScaper's Avatar
They definitely look good together. We don't have any Wolves yet but I saw a game report picture recently with a bunch of Anubians and Dumutefs around each other. They looked great. But as I said in the definition of Homeworld Themes, they are not "- Units that necessarily look good together."
Posted November 14th, 2008 at 02:01 AM by NamibianScaper NamibianScaper is offline
Old
Pickledpie's Avatar
I would assume that the Templars and the Knights of Weston are from differnet time periods. I think we can safely assume the Knights of Weston are from feudal France and the Templars are from the Crusades. Very close, relatively, but technically different times.
Posted November 14th, 2008 at 06:23 PM by Pickledpie Pickledpie is offline
Old
johnny139's Avatar
Good read. Nothing I didn't really know already, but, still, it's good to see it all condensed, in one place.

As for the knights, according to my handy-dandy Heroscape Compendium, the Knights of Weston are summoned from 15th Century Brittany (in Northern France), and the Knights Templar were inactive by the 14th Century and focused in the Middle East (I think?), so, while thematically close, they're historically distant.
Posted November 14th, 2008 at 10:58 PM by johnny139 johnny139 is offline
Old
NamibianScaper's Avatar
Yeah... that's what I was thinking. I have separated Sir Dupuis and his Knights into a new Theme, "Christian Knights." This has implications on the Blue & Silver Knight army. To me it means there is less hope of that Theme increasing size and remaining more like the Primadon Race. I'm personally hoping for them both to increase. I can't wait to get the KoW and Sir Denrick and I'd like to have an all Marr: World at War battle some time...
Posted November 15th, 2008 at 03:01 AM by NamibianScaper NamibianScaper is offline
Old
Mr Migraine's Avatar
Neato!
Posted November 17th, 2008 at 07:29 PM by Mr Migraine Mr Migraine is offline
Old
gorthan313's Avatar
Good read! I think you forgot to add one five more points to the Knights and enemies grouping.
Posted November 22nd, 2008 at 10:16 PM by gorthan313 gorthan313 is offline
Old
Einar's puppy's Avatar
Good idea splitting the knights. Historically, the knights templar were a well organized, highly trained branch of the church. this was back in the day when the church was higher ranked than the king, and as such the churches army was very strong. Dupius is automatically grouped with the templars, which I think situates them in France. Dupius, according to the podcast, is pronounced Doo-pwee(no offense the guru, I know what that looks like ) which seems french to me.

The Knights of Weston are more complex. First of all, Weston is a brittish name totally. Other places at this time in England were named similarly. the lion on their shield also places them under England, as the lion was the symbol of King Richard the Lionhearted. But Richard's color was red.
Posted November 22nd, 2008 at 10:46 PM by Einar's puppy Einar's puppy is offline
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johnny139's Avatar
The Knights of Weston are from Brittany - an area in Northern France, which, at the time, was under control of Britain through the Normans.
Posted November 23rd, 2008 at 12:09 AM by johnny139 johnny139 is offline
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Einar's puppy's Avatar
Ahh, that would make sense Johny. They seem so British to me, but I didn't contemplate British owned territories in France. Thanks for clearing that up.
Posted November 23rd, 2008 at 11:02 AM by Einar's puppy Einar's puppy is offline
 
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