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The Fall of St. Isaac

Posted September 15th, 2010 at 05:23 PM by Sylvano the Wasabus
(a battle report from our big game, pictures near the bottom)

St. Isaac is an outpost on the great road that connects the Templar capitol, St. Jerome, and Grok, the Orc capitol.

You might ask why anyone would connect these two places with a road. Well it wasn’t exactly planned that way- the armies built the roads as they surged towards each other.

As the Orc Kingdom began to expand early in the game, the Templars chose to challenge them for the outposts near Grok- hopefully limiting the Orc expansion. It was a gamble, and predictably a fierce war erupted between the Templars and Orcs.

There are two great alliances at work here- The Templars with the two very minor powers of the dwarves and the samurai, against three large powers: The Orcs, the Elves, and the forces of Arc.

Arc is the invention of my nine year old- (Joan is irrelevant to him) a kind of medieval kingdom known for their cavalry and archers. His custom cavalry are very powerful, and they have a very strong charge special. (you’d be proud of them, Chas)

The Templar alliance was formed and fighting before the other alliance- so in the beginning the Orcs were sorely pressed. It all came to a head in a thick wood (no roads possible) only three squares from Grok. There was a point generating outpost there and the Orcs fought the local inhabitants and took it.

The Templars arrived the next turn, hoping the orcs had been weakened by their initial struggle for the outpost. The battle was a mess- both sides pretty much annihilated, but the Templars came out with figures still standing. They gave the outpost to their allies the dwarves, because honestly the Templars didn’t have enough force to hold it.

It was at this point that Arc entered the fray. They hired the elven mercenaries to assist the Orcs, and the combined Orc and Elven army easily retook the outpost from the point poor dwarves.

The Orcs, Arc and Elves followed the retreating Templar alliance across the great road, fighting square by square. The road enabled reinforcement points to arrive every turn but the Templars could not stand against the greater force pressing on it, which was also being reinforced every turn. Each square was lost and the Orc/Arc Host drew closer to St. Jerome, the Templar Capitol.

But before you can get to St. Jerome you must pass through a little Templar outpost called St. Isaac.

The Templars and their allies assembled, hoping to halt the ceaseless advance of their enemies. The samurai used all of their points to purchase castle pieces- enough for a small fort in one corner of the map. The dwarves fielded a fairly large force of archers and axe men and one of our new gyrocoptors. The Templars too called up a larger force- archer sergeants, pike brothers and fierce penitents, along with some custom horses that infantry can ride if they choose. The rest of the points were spent on boiling oil.

I’ll let the pictures tell the rest:





Orcs, Arc and a small contingent of Elven mercenaries prepare to siege the castle. They assemble just out of bowshot.






The Templar alliance waits. The dwarves stay on the ladders to stay out of LOS, so they can get in the first shot. For a brief moment, it seems that the Templars might win.



The great cavalry of Arc begin to charge.



The door falls in one turn. (In our game the door is weaker than in your game.)





The defenders pour oil and lava in front of the door and the ladders go up. Arkmer encourages the Orcs to rush forward and die. Better Orcs than Elves!





The wall is breached.





The helpless gyrocoptor hovers overhead before flying away, retreating. The dwarves and Templars remain and fight to the death outnumbered by the merciless Orcs.

St. Isaac falls. Doom seems certain for the Templar alliance.

But the Orcs are suspicious and hate the elves and Arc. Far away, an Orc army begins attacking unaligned outposts near the Capitols of Arc and the Elves, causing concern. Strong words are exchanged- will the unholy alliance hold, or will it crumble and the Orcs turn on Arc and the Elves? It is the Templars only hope...
Total Comments 7

Comments

Old
sir william the bold's Avatar
Dude first reply!
Any way I love orcs so I'm glad that they won.
I'm all with you on the fact that the doors need to be weaker It is nearly impossible to destroy them any other way.
Posted September 15th, 2010 at 05:30 PM by sir william the bold sir william the bold is offline
Old
Gladitor's Avatar
Garrr, you beat me to the first post... dang it. Anyways, I'm all with you that the doors are to strong, especcially when your fighting them. I like the Templars capitals name. I honestly can't see how you didn't spot that sir william...
Posted September 15th, 2010 at 05:41 PM by Gladitor Gladitor is offline
Old
Heroscape Elffy's Avatar
Quote:
(In our game the door is weaker than in your game.)
Best line of them all.
Posted September 15th, 2010 at 07:03 PM by Heroscape Elffy Heroscape Elffy is offline
Old
The Doctor's Avatar
Awesome report
Posted September 15th, 2010 at 09:02 PM by The Doctor The Doctor is offline
Old
Chardar's Avatar
The one thing more exciting than a preview is a Slyvano blog. I'm liking the campaign thing. I spent some of this afternoon sifting through your blogs seeing what I missed up until now. Although I support elves and the arc, so you now have a fan/arch enemy for life.
Posted September 16th, 2010 at 12:07 AM by Chardar Chardar is offline
Old
Awesome, can't wait for the next report.
Posted September 16th, 2010 at 03:13 PM by AMIS AMIS is offline
Old
Bolo's Avatar
As always, great blog.
Posted September 17th, 2010 at 03:46 PM by Bolo Bolo is offline
 
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