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The Spirit of the Dungeon Crawl

Posted February 16th, 2012 at 11:20 AM by kolakoski
Well met!

No, this is not the name of my newest scenario. Rather, it is what I will seek to create in a series of scenarios, as outlined in a recent post:

"Ghostship, in Heroscape, since "nobody really dies," the DM device is not necessary to invoke the "Spirit" alluded to earlier. Simply take the mechanics of The Giant Grove of Utgar! and adapt them for a Dungeon Crawl. Specifically:

"When placing Order Markers (OMs), at the beginning of each Round, 1 (and only 1) OM (other than the X) must be placed on one of the Giants . . ."

For "Giants" read "Wandering Monsters." As for

"If the campaign is designed for the good player, and there's no way for the evil players to progress (what a great idea - two directions for the campaign) . . .",

The Lost City of Ashra! and The Giant Grove of Utgar! can be taken together as the beginning of just such

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