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Customs Creation - July 2018

Posted July 22nd, 2018 at 10:42 AM by HS Codex
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Customs Creation
The Epitome of Play
Author: Scytale

This article completes a series begun with an overview of the four pillars of customs creation, which was followed up by individual articles that focused in on balance, theme, and creativity. This article will tackle the final aspect: playability.

Playability is both the culmination of all the other aspects and an aspect of its own. Different people will define “playability” differently, but all of the personal definitions are really the same at their cores. The exact details may differ, but ultimately they all ask the same question: “How well does the unit play in an actual game?” This isn’t merely a question of value for the cost, or effectiveness in different armies and against various opponents, or its “cool” factor. It’s all of these things, and more. The most important addition
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