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RPGScape beginning

Posted November 4th, 2010 at 11:49 AM by aquamaniac27
So SIEGE and I are working on a RPGScape adventure of sorts, and have been for a little time. (Well, he has. I just started helping). When we get more official rules and such finalized, we will post them.

BUT--With our initial leveling up system, this card was created (The pics have nothing to do with anything, nor the class, race, personality. the points are accurate though.)

I named him DEATH. Because he's insanity incarnate. Archer's Glory isnt listed because its not in MSE...



NOTE: once I made this custom, we quickly reset our limits on stat growth. This is just to show you how crazy our heroes could get.

More in the future!
Total Comments 4

Comments

Old
Kaiyu's Avatar
What do you plan on using for enemies against your characters? If you keep that kind of stat growth it will make core 'scape figures impossible to use.
Posted November 4th, 2010 at 01:58 PM by Kaiyu Kaiyu is offline
Old
aquamaniac27's Avatar
Exactly. There is a Referee (DM) that must allow all changes. If a character seems broke, the Ref can say no. And if we play a campaign that goes that long, we will be fighting multiple Nilfheims, and other figures can also be leveled up.

Its a WIP.

There IS a max level, 15.
Posted November 4th, 2010 at 02:05 PM by aquamaniac27 aquamaniac27 is offline
Old
SIEGE's Avatar
We don't have everything worked out yet, but we plan on having enemies level up too, similar to how the heroes level up. And of course after seeing this card's broken stats, we put more limitations on leveling.
Posted November 4th, 2010 at 02:07 PM by SIEGE SIEGE is offline
Old
Tornado's Avatar
Great idea. We used Heroscape dice for combat in a RPG once. You really have to keep the number of dice down. I would suggest the same in your set-up. Start with 1 A&D. Limit the bonuses per level, I would drop the max level down to like 10 so you would not have to space out the bonuses as much. Powers could also be gained at certain levels or purchased with a points system perhaps based on kills. Best of luck, I have been toying with an HS/RPG for a few years, I am looking forward to reading more on your results... peace
Posted November 5th, 2010 at 02:08 PM by Tornado Tornado is online now
 
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