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They Came To Kahora!

Posted October 3rd, 2023 at 09:52 AM by kolakoski
Updated December 27th, 2023 at 12:00 AM by kolakoski

Well met!

Revising for play testing latest iteration of Captain Xue.

Most Heroscape games devolve into kill 'em alls. This scenario is an attempt to shift that focus . . .

They Came To Kahora!
It's all about the treasure, of course!

"Captains, you'd best watch your backs. No one can be trusted with so much treasure at stake!"


The Map. Echidna's Garden by All_Your_Pie.




All Glyphs are Brandar's Chests. 3 additional Glyphs will be placed on the Map.

The Crews. 600 points/player. Small/medium heroes only, Classic, C3V, SoV, AoA allowed, no Marvel. This will be a free for all. Each player must have, and will designate, one Hero to be his/her Captain.

The Betrayals. Every non-Captain Hero has the Stab in the Back Special Power. Every time you roll for Stab in the Back, add 4 to your die roll. (Thus, a roll of 1-5 results in a Betrayal.) If any enemy player has no Heroes left (is “out of the game”), you must give the betraying Hero to that player. Note: When revealing a numbered Order Marker on a non-Captain Hero's card, you must take a turn with that Hero. You may not pass to avoid Stab in the Back.

Brandar's Chests. A Hero may have only 1 Brandar's Chest on its card.

Free For All. At the beginning of the game, the players will place their Heroes, one at a time in random initiative order, in the existing Start Zones. For the first 3 Rounds, all players will be considered friendly to one another. Normal play will commence at the beginning of Round 4. Betrayals, however, will begin in Round 1.

Victory Conditions. After 13 Rounds, the player with the most Brandar's Chests wins. In the event of a tie, continue play as though it was the 13th Round until someone wins.

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kolakoski's Avatar

Ruins of Ticalla


Well met!

I’m thinking that we’ll play on Nomad’s Ruins of Ticalla and make this a team game.

Posted December 27th, 2023 at 12:09 AM by kolakoski kolakoski is offline
 
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