This is a reprint of the article I submitted for issue 6 of the revived Heroscape Codex. You can always find their latest releases here; as of this writing they just released issue 8.
In this column, I’m going to go over some of the strategy that goes into playing a game on the BoV map Fulcrum, by Dignan. This isn’t really a review of the map itself; rather, it’s a discussion of the choices you make when you play on the map. Hopefully these ideas will help you approach games on this map as well as other maps.
Where do I want to fight?
As with most maps, one of the first things you should ask yourself when you sit down to play on Fulcrum is: where do I want the battle to take place?
Of course, you don’t always get to decide. At first approximation, in Heroscape, the longer ranged army decided where the battle happens. Speed matters too, of course.
The obvious approach on Fulcrum is to make a run for the high...