Heroscapers
Go Back   Heroscapers > Blogs > Astro's Custom Unit Playtests

Notices


This is a neater way of storing my playtests for my customs that I want other people to be able to see. I mostly intend on posting about units that I'd like to submit to the SoV.
Old

3 Player Draft in the Swamp of Swampy Things (Pt. 2)

Posted November 23rd, 2019 at 02:21 AM by Astroking112
Played on a Spontaneous 3-Player Map
Objective: Kill the Player to Your Left
400 Points
No Glyphs

Picture of Map:


Current Version of Masha:


Astro: Masha Shingai, Kozuke Samurai, Agent Carr, Tetsuo Tyrell
Trying to kill Nathan

Nathan: Rujin, Syvarris, Deathstalkers, Wyvern
Trying to kill Nick

Nick: Ogre Pulverizer, Mind Flayer Mastermind, Elite Onyx Vipers, Sentinels of Grax
Trying to kill Astro

GAME SUMMARY:
My Kozuke got blasted by Syvarris on their approach, but one managed to engage him the next turn. Nathan then decided to try to stall the game by swiping away my Kozuke and protecting him from Nick, so that I couldn’t die before Nick did. Meanwhile, Nathan advanced Rujin and his Deathstalkers through the swamp to assassinate the Ogre Pulverizer....
Comments 0 Astroking112 is offline
Old

3 Player Draft in the Swamp of Swampy Things (Pt. 1)

Posted November 23rd, 2019 at 02:05 AM by Astroking112
Updated November 23rd, 2019 at 02:21 AM by Astroking112
Played on a Spontaneous 3-Player Map
Objective: Kill the Player to Your Left
400 Points
No Glyphs

Picture of Map:


Current Version of Masha:


Astro: Tetsuo Tyrell, Sentinels of Grax, Elite Onyx Vipers, Rujin
Trying to kill Nathan

Nathan: Wyvern, Mind Flayer Mastermind, Deathstalkers, Ogre Pulverizer
Trying to kill Nick

Nick: Syvarris, Agent Carr, Kozuke Samurai, Masha Shingai
Trying to kill Astro

SURVIVING:
Rujin (unwounded), 2x Sentinels of Grax, 2x Elite Onyx Vipers
Masha Shingai (unwounded)

GAME SUMMARY:
Nick went after me early on with Syvarris and Agent Carr, but Rujin healed away any damage that they dealt. Tetsuo came out to try and steal some turns with them, but he failed on Agent Carr and finished off Syvarris in one...
Comments 0 Astroking112 is offline
Old

Unreliable Seishin vs. Gladiators (The Final Attempt)

Posted November 17th, 2019 at 03:07 AM by Astroking112
Updated November 23rd, 2019 at 02:41 AM by Astroking112
TICALLAN TOWER by Sir Heroscape

Glyphs: Gerda (Defense +1), Valda (Move +2)
Astro: Tagawa Samurai Archers x6, Seishin Samurai x7 (600)
Leo: Capuan Gladiators x4, Spartacus, Crixus, Achillean Gladiatrix x1 (610)

Note: The Seishin Samurai had only 3 move instead of 4 (Honor Beyond Death also only gave 3 free spaces of movement). They also each spawn by being placed on Samurai Cards, limiting their respawn capabilities, and can only return to the Samurai card for another spawn if they roll a 13 or higher upon death.

SURVIVING UNITS:
8x Tagawa Samurai Archers, 2x Seishin Samurai (3 unspawned)
~320 Points Left (Counting 90 points of unspawned Seishin)

GAME SUMMARY:
Seishin won initiative and got to Gerda first. Leo claimed Valda, but his advancing Gladiators kept dying the next turn after whiffing against TSA potshots, including his Gladiatrix. This continued for a while until Leo got desperate enough...
Comments 0 Astroking112 is offline
Old

Unreliable Seishin vs. Native Americans

Posted November 10th, 2019 at 06:36 PM by Astroking112
Updated November 23rd, 2019 at 02:42 AM by Astroking112
HALCYON by capsocrates

Power Glyph: Wannok
Treasure Glyphs: Heroic Rune (Attack +1), Unrevealed
Army 1: Tagawa Samurai Archers x5, Seishin Samurai x3, Raelin (495)
Army 2: Mohican River Tribe x3, Brave Arrow, Teeth of the Makwa x3, Kira Jax (500)

Note: The Seishin Samurai were played as Common Heroes like their SoV Submission, but with only 3 move instead of 4 (Honor Beyond Death also only gave 3 free spaces of movement). They also each spawn by being placed on Samurai Cards, limiting their respawn capabilities.

Furthermore, per @Leo Ultra 's suggestion, they gained a fourth ability that is pretty similar to the Skeletons of Annellintia. When they're destroyed, the D20 is rolled, and if they get an 11 or higher, then they return to a Samurai Army Card instead of being removed from the game.

SURVIVING UNITS:
2x Tagawa Samurai Archers, 1x Seishin Samurai
~70 Points Left

GAME SUMMARY:...
Comments 0 Astroking112 is offline
Old

Seishin vs. Knights + Gilbert

Posted November 9th, 2019 at 09:27 PM by Astroking112
Updated November 23rd, 2019 at 02:42 AM by Astroking112
TICALLAN TOWER by Sir Heroscape

Glyphs: Recall, Wannok (Wound)
Astro: Tagawa Samurai Archers x5, Seishin Samurai x3, Raelin (495)
Odzaepher: Knights of Weston x3, Sir Gilbert, Sir Dupuis, Eldgrim the Viking Champion (495)

Note: Seishin Samurai played as Uncommon Heroes with 3 life. No other changes to the design yet.

SURVIVING UNITS:
6x Seishin Samurai, 1x Seishin Samurai (1 wound)
~140 Points Left

GAME SUMMARY:
I set up a pod to the left near Wannok, but Odzaepher’s knights reached it first. I was still able to position Raelin and stop him from reaching her thanks to a well-placed Seishin, though, and I left this pod up for the majority of the game. Odzaepher managed to whittle down my forces some with Wannok and revive a knight with Recall, but I managed to claim a 7-hex pod on height with my TSA and Raelin, which he struggled to break.

After the knights and Gilbert were mostly...
Comments 0 Astroking112 is offline

All times are GMT -4. The time now is 05:39 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.