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Raiders of Ice Island - After Action Report

Posted December 31st, 2009 at 02:07 PM by kolakoski
Updated March 15th, 2010 at 08:46 AM by kolakoski
[Does anyone remember Fire & Movement's After Action Reports? They were great weren't they? Unfortunately, I am only able to deliver an impressionistic view of what happened last night. Hopefully, Chas will help out with a comment or two. It is my hope that you all find this missive enlightening and entertaining. (see, or not , previous blog entries, and Chas' comments to same, for rules, armies and Chas' detailed description of the map.)

"I love it when a plan comes together!"

The first game can be summarized thusly:

Kaemon Awa and the Warriors of Ashra Kicked Butt (while the rest of my army sat around and toasted marshmallows).

Kaemon was my hero of choice for Zombie Island, so was a natural here. And what better common squad for killing zombies up close and personal than the Warriors of Ashra? The rest of my army was pretty much determined by the combination of the restrictions of the scenario (only humans and elves)...
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Tonight's Game - Raiders of Ice Island

Posted December 30th, 2009 at 12:37 PM by kolakoski
Updated December 30th, 2009 at 01:43 PM by kolakoski
Tonight Chas and I are playing Raiders of Zombie Island, my Zombies Island variant, on a map of Chas' design he calls Ice Island. His email description follows.

I got up before breakfast and made the 20x20 hex board of snow and rock that is now Ice Island. Three black sand 3 hex volcanic beaches (one for each side) hold the ships (x2 7 hexers showing, and all three on the side). Three hills rise in the center. The middle one is 7 hexes high and made of x3 7 hexers with a lava hex in the center, the side ones made of 1 7 hexer. They are connected by two bridges with no side walls. The other major features are the six snow staircases leading to them (two hexes wide, three each per side) with a grade of only two hexes per level. Two 4 and one 3 hex glacier mountains break up the flat terrain on either player side, along with some one and two hex snow rises. The perimeter of the island is a one hex row border of ice. All ice and snow is normal. The board is friendly to two hex...
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The D&D Heroscape That Came To Dinner

Posted December 28th, 2009 at 02:08 PM by kolakoski
Poor D&D Heroscape! Before he even came to town, he was trashed as ugly (sculpts), inferior (same), and an Uncle Tom (a sell-out).

Now that he's here, he faces segregation (D&D-only threads and the D&D-only Maps and Scenarios section), and accusations that his appearance will at best pollute Classic Heroscape, and at worst eliminate future generations of Classic altogether! The Petition for the Preservation of Classic Heroscape has become the haven of those Heroscape purists who hold the most extreme positions. It is clear that many of them would hang D&D Heroscape from a lamp post if they could get away with it.

Derek Jeter, Tiger Woods (Xcapades aside), and Barack Obama are the most prominant examples, but any geneticist worth his salt will tell you that hybrids are best. I have a dream that, someday soon, when the community looks at it, they will not see D&D Heroscape or Classic Heroscape, but Heroscape!

Peace
...
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Merry Christmas

Posted December 24th, 2009 at 06:41 AM by kolakoski
Merry Christmas to you all!
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Old

Raiders of Zombie Island

Posted December 21st, 2009 at 04:23 PM by kolakoski
Updated November 11th, 2013 at 12:04 AM by kolakoski
This is a variant of Velenne's Zombie Island, the rules of which are as follows:

---------------------------------------------

"ZOMBIE ISLAND

"Secret government experimnts gone awry! Team up with or against your friends, haul your raft ashore and race to find information, a potential cure, or devastating traps all while evading the walking dead!


"TERRAIN REQUIREMENTS: This scenario can be as resource-intensiveas you want it to be. if you are short on glyphs, you may need to be creative with your hidden items. Ideally you should have: 8 Artifact Glyphs, 3 Pit Trap Glyphs, 3 Revive Glyphs, and 3 Healer Glyphs.

"BUILD NOTES: Build your map however you want, with whatever materials you hae available. Iprefer maps with heavy jungle and ruins, some swamps, and a cave but there's
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