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The Roman Army Today

Posted July 20th, 2009 at 06:42 PM by kolakoski
Updated July 20th, 2009 at 06:53 PM by kolakoski
Well met!

RoninValentina posted recently, asking for help constructing his Main Event GenCon Roman army. Coincidentally, I am entering Islandscape, with its Main Event format, with just such an army. There seems to be a Consensus about certain things, but most issues are subtler and more subjective.

1. Take Marcus. The Romans are very slow. Marcus gives all soldiers +1 movement. Romans are soldiers, which brings us to . . .

2. Be a soldier. AE, 4th Mass., and 10th Reg. are soldiers and thus staples in Roman armies.

3. Take Raelin. Consensus might make this number 2. Roman armies clump.

4. Take Me-Burq-Sa over Ne-Gok-Sa. In a 500 point army, you need the 40 extra points. and MBS is great as the Fifth Attacker.

So the core of a 500 point Roman army is some combination of Marcus, MBS and 2 (or 3) squads of Romans, depending on what units you want in the 200-300 points remaining.

I believe Consensus...
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Old

Going to My First Tourney!

Posted July 13th, 2009 at 10:15 AM by kolakoski
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On this Friday just passed, Chas and I began preparing our friend, Ken, for Islandscape '09, by playing on re-creations of GenCon maps. I had thought that I would be unable to attend, due to the proximity of my 19th wedding anniversary. However, as it turns out, we will be celebrating during the first weekend in August, so I am free to attend. I am looking forward to meeting some fine people I know only from their posts, in particular Onacara, who offered me a crash site in his hotel room when it appeared I might be able to go to the tourney in Provincetown, not too long ago.

I apologize for my technophobia. I have still not tackled the task of uploading pictures from our digital camera for my battle reports.

Looking forward . . .

David
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Old

Tomorrow Night's Extravaganza - Hold the Fort Morale Buster

Posted June 16th, 2009 at 10:57 AM by kolakoski
Updated June 17th, 2009 at 12:21 PM by kolakoski (Tweak to Army Composition)
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The battlefield is the same (see previous blog entry). However, this time power creep is represented by the point total (850). Victory conditions are control of the Courtyard after [?] turns or breaking the opposing army (killing 425 points).

The various armies I considered contained the following units.

Braxas
Q-10
Mimring
Kaemon
Krug
Raelin v2
Airborne Elite
Kozuke
Marcus
Tornak
Me-Burq-Sa
Marro Warriors
Marcu Isamu
Blade Gruts
Romans

I am, at the moment, fielding the following, but am opening the floor to suggestions. (I have other units, but these are my core preferences.)

[210 Braxas
150 Mimring
120 Krug
100 Kozuke
100 Tornak
80 2 x Blades
80 2 x Arrows
10 Isamu
850]

It is Wednsday morning, and I am tweaking. Took out Braxas, Tornak and Isamu. Put in Q-10, Grimnak...
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Old

Last Night's Action

Posted June 11th, 2009 at 10:45 AM by kolakoski
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Once again, Chas and I are met at his residential gaming monastary. Although I had been given a brief description in advance, I was totally unprepared for the splendor as I approached the Table of Chas (He Who Owns All of Heroscape).

A long, rectangular courtyard was laid out before me, surrounded by a sparsely rocky forest. Within were two spacious areas. The first, on my left, contained a high double-spaced column, and numerous ruins. The second, on my left, had the as yet unknown glyph centered on an island in a large pool.

We fought three battles this night. I shall tell you what little I remember, but most is shrouded in a blur of blood. Hopefully Chas will chime in with any salient details I may have missed.

In the first game I had the following against Chas's Guard army:

150 Mimring
100 Syvarris
100 Marcus
100 2 x Romans
40 Theracus
30 Eldgrim
10 Isamu
530...
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Old

Unofficial Official GenCon Spawn

Posted June 4th, 2009 at 02:31 PM by kolakoski
Updated June 4th, 2009 at 03:32 PM by kolakoski
Well met!

I am in the process of creating a custom hero for this contest.

Toshiro (Kozuke outstretched arms sculpt)

Life: 1 (or 2)
Move: 5
Range: 1
Attack: 3
Defense: 5
Charging Assault, Bloodlust and Counterstrike. Bonds with any Samurai squad and moves after it does.

I need only to determine the number of points to assign him.

I have also thought up the following, in the same vein, sort of:

[Name](Aubrien Archer repaint)

Life: 1 (or 2)
Move: 5
Range: 7
Attack: 3
Defense: 3

Defensive Agility, Frenzy and bonds with WoA and Aubrien Archers, moving after they do. I need apoint total for [him] [her] also.

[Name][Tagawa Archer repaint]

Life: 1
Move: 5
Range: 6
Attack: 2
Defense: 5

Counterstrike, bonds with [the Izumi [other melee squads] and] the Tagawa Archers....
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