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Snow and Ice Ideas

Posted January 24th, 2009 at 12:31 PM by AliasQTip
Updated January 27th, 2009 at 08:53 PM by AliasQTip
Retlaw has recently written a great thread about a slippery-ice rule variant in which the figure slides until it is stopped by something. This got the little gears in my head turning. Here are the rules I’ve come up with:

Slick-Ice Rules:
If a figure moves onto a Slick-Ice tile, the figure must continue to move in its current heading until: A) Its path is blocked by some object, enemy figure, or engaged friendly figure; B) It encounters an increase in elevation, a water tile, or the edge of the board; or C) The figure’s maximum move number is reached. When the figure has been stopped, its movement is over. The figure will take any disengagement attacks as it slides past enemy figures.

I’m currently putting together plans for a frozen lake battlefield in which the figures slide around like ice-skaters. Most of the map will be the icy lake with a few strategically placed blocks of ice and snow floating in it. I’ve also considered putting a few water tiles here and there which would cause a wound instantly upon entering the freezing water.

Another thought. This same board could be used in another scenario in which the ice is treated as Thin-Ice. I’m not sure whether I would want to roll the 20-sided die every time a figure moves across the ice to determine damage (I did something like this in my Trench Warfare Battlefield) or give the winner of initiative a chance to remove an ice tile and replace it with a water tile. I think I like the latter idea better. It’s similar to my Bailey Inferno Battlefield or the official scenario, Deadly Encounter in which molten lava spurted out of a volcano in the middle of the board. (Deadly Encounter is still one of my favorite scenarios!)

__________


I have also been working on a couple of mountain maps. One uses only an original Master Set and the other is the same mountain augmented with ice and snow. My wife and I played the bare mountain but found it rather boring. What might make it more interesting is a “solely occupy your opponent’s starting-zone” type scenario.


The ice and snow variation seams much more interesting. Here’s a scenario that you might not have seen before… ever changing weather conditions. At the beginning of each round you would roll the 20-sided die to determine if the snow and ice: remain normal, become Heavy-Snow and normal ice, or normal snow and Slippery-Ice.

Let me know your thoughts on these ideas or other suggestions by posting comments to my blog below. Thanks for reading.
Total Comments 6

Comments

Old
Pickledpie's Avatar
I like the slippery ice idea. There could be a limitless amount of maps created where you have to navigate the ice field in a puzzle-like scenario.

The changing weather scenario sounds fun too. It could have really drastic changes in weather like swapping between lava and ice fields.
Posted January 25th, 2009 at 10:25 AM by Pickledpie Pickledpie is offline
Old
The thin ice varient could be that you roll the D20 to see if you fall in and if you do you would end your movement. On the next turn the figure would need to first roll 1 d6 as if they were rolling lava damage (to check for hypothermia) if they survive the movement out of the icy water to the next hex would be a movement of 3.

Once the ice is broken the cold water movement requires the damage roll.
Posted January 25th, 2009 at 12:57 PM by Onacara Onacara is offline
Old
NecroBlade's Avatar
I came up with the slippery ice idea a long, long time ago. Not sure if I ever posted it on here, though.
Posted January 26th, 2009 at 01:06 PM by NecroBlade NecroBlade is offline
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AliasQTip's Avatar
I've finished a map based on some of the concepts presented in this blog. Some ideas have survived, some have not. Others have been added. Please check it out:

Frozen Wellspring Battlefield
Posted February 7th, 2009 at 08:33 PM by AliasQTip AliasQTip is offline
Old
Justin Miller's Avatar
thats what I fist thought ice would be like. But I thought you'll have a chance of taking damage from slipping and sliding.
Posted August 26th, 2009 at 04:22 PM by Justin Miller Justin Miller is offline
Old
AliasQTip's Avatar
It's been a long time, but I've completed another map that started out here. The ice and snow covered mountain now has rapidly changing weather patterns that are really going to make the game interesting. Please check it out:

Snowy Mountain Pass Battlefield
Posted November 5th, 2009 at 03:05 PM by AliasQTip AliasQTip is offline
 
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