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Rating: 2 votes, 5.00 average.

Powder Puff Girls

Posted October 31st, 2008 at 06:30 PM by R˙chean
Updated January 3rd, 2015 at 08:54 PM by R˙chean
Ah yes the shelf clogging Nakita; they are easily my favorite squad. I have played the snot of the Nakita, probably more so than most can imagine. They are a blast to play but they are not that durable and not that reliable; two traits that make them very iffy for sustained competitive play. They can do so much for so many or yet nothing at all. They can be a huge liability in one match up and then a huge asset in another. This is because their best ability, Smoke Powder, does not work against special attacks. A short coming for sure. It is also because their 2 defensive abilities rely on the D20. Unlike the Krav, who are universally good against most anything, the Nakita are specialized and complimentary and, unfortunately, easily countered. Nonetheless, I still find myself using them more and more. Maybe it is the release of Agent Skahen or just my current infatuation or maybe it is my desire to scratch out a little more respect for them. Whatever the reason, I find myself working them...
Posted in Heroscape Units
Comments 6 R˙chean is offline

Kill the Krav!

Posted October 22nd, 2008 at 04:32 PM by R˙chean
The ability of a unit to absorb attacks does much more than just make them durable. It makes them beneficial to other units in your army. How? Because those attack absorbing units usually warrant attention which can allow you to get other units into the fray or into position. The Krav Maga are a good example of this. Their reputation proceeds them and they are often the target of attacks just because they are the Krav Maga. The more they are attacked the more likely they will whiff their defense roll. Most players approach fighting the Krav with that in mind. This increases the chances that they will be attacked even when their threat is minimal. It also creates situations where you can use them as decoys or as bait. I know what you are thinking: the Krav as bait? An expensive piece of cheese, for sure, but if you have already lost one of them, it can potentially benefit your entire army to play them in a decoy or baiting role.

Once a single Krav Maga is lost their power...
Posted in Heroscape Units
Comments 10 R˙chean is offline

Bloodlusting or a Bloodletting?

Posted October 13th, 2008 at 02:08 PM by R˙chean
Feast or Famine: it never seems more true than with the Tagawa Samurai. Their hefty price point and solid stats puts a bull's-eye on them as big as Taelord. The Tagawa will not be overlooked by the opponent. They will be targeted early and often. No one wants the rampaging Samurai fully armed and filthy except the guy playing them. And when they are fully armed, they can be down right nasty. We have all seen it: 2 or even all 3 of them with the experience markers stacked up just tearing through stuff. Unfortunately, for every time we see them shine they probably come up short three to four times or more. They are one of the trickier units to play as their full potential is only realized once they have killed 3 units. It is the closest special to leveling currently in the game. Krug sort of levels up as he gets wounded, but watching the big boy take killing punishment doesn't have the same feel as seeing those purple markers get stacked up from successful kills. It is truly awesome, but...
Posted in Heroscape Units
Comments 7 R˙chean is offline

Hold the Clone

Posted October 10th, 2008 at 12:45 PM by R˙chean
I am doing a series of entries on my favorite unique squads. I am in no way looking to define everything about them and how to use them. I will just give some incite into ways I use the units or combos I like or some strat or tactic. I gave much love to Vydar in my first entry so this one will not be about my beloved Krav or Nakita.

I will start with the much deserving and the often used Marro Warriors. I know that most of us are already impressed and know the ins and outs of what they can do. I shan't bore you too much. Besides, these guys are far too versatile to ever think I could cover it all.

The Marro Warriors have a reputation for being good in the late game with their speed, range, and Water Clone; and this is true, at least in most settings. However, in a tournament setting, end game is not necessarily their best area. If a player is relying on the Warriors as their closer, more often times than not, they will be behind on points. Not a good place...
Posted in Heroscape Units
Comments 7 R˙chean is offline
Rating: 3 votes, 4.67 average.

Quality in Cover Fire

Posted October 8th, 2008 at 03:25 PM by R˙chean
I am starting a semi regular blog about my favorite Heroscape units with my opinions of them and their abilities. I will be focusing on army building, strategies, tactics and some breakdown of powers.

I wanted to start with an entry concerning my new favorite unit, Agent Skahen. That's right: my new favorite. She has supplanted Kaemon Awa on my list but only because she has synergy with my two favorite squads, the Nakita and the Krav. Sure she can be flimsy but her Cover Fire ability is such a blast to use.

I wanted to take a moment to break down the Cover Fire ability as far as who it helps the most. Here are the units that she can move with the Cover Fire ability:
  • Agent Carr
  • Dünd
  • Gorillinators
  • Krav Maga Agents
  • Microcorp Agents
  • Nakita Agents
  • Otonashi
But who really benefits the most? You have to break down the relationships between these units to fully appreciate what Cover Fire can do. Here is my take on it, counting them down:

Posted in Heroscape Units
Comments 9 R˙chean is offline

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