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Small battles in a big game

Posted August 7th, 2013 at 03:27 PM by Sylvano the Wasabus
Itís summer and with extra free time due to no school we have begun another Big Game, as we call them. We made a world map- islands and ocean- with different terrain and outposts that generate 20 points a turn. We each have five factions. There are wild outposts too, which grow at just 10 points per turn, though I think there is only one left now. The others have all been captured.

The orc nation is fairing the best. They have the small advantage of being near the edge of the world- this world is flat and you can fall off, as it is on paper- giving the orcs one guaranteed secure border. In their sector Rome struggles on and Jandar has failed utterly, reduced to less than a hundred points through repeated attempts to take a feral outpost.

These are really fun battles. One of the good things about a big game is that it has a lot of variety in the play but itís all tied together. The beginning battles are small and they grow larger as the game...

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