Fort - Revised
Posted August 23rd, 2012 at 02:46 PM by kolakoski
Updated August 23rd, 2012 at 03:01 PM by kolakoski
Updated August 23rd, 2012 at 03:01 PM by kolakoski
Well met!
Here is a revision of the Main Fort area in Fort, with the Confrontation walls placed, not so much for blocking LoS, as they're too low, but for denying adjacency to attacking units against your range on height.






Here is a revision of the Main Fort area in Fort, with the Confrontation walls placed, not so much for blocking LoS, as they're too low, but for denying adjacency to attacking units against your range on height.






Comments 4
Total Comments 4
Comments
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Cuz ranged units really need all the help they can get, right?
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Posted August 23rd, 2012 at 03:26 PM by 'Scaper94
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Heat of Battle on that map might be pretty good.
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Posted August 25th, 2012 at 01:05 PM by Arch-vile
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HoB?Well met!
HoB solves a lot of problems for beautiful Maps with too much height or other issues. I also like the mechanic of having all players enter in the same large area with no attacking or leaving engagement strikes for a set number of Rounds. From The Lost City of Ashra: The Explorers may then (after HoB placement) move anywhere on the Map, including into the City, but may not attack any units . . ., until the beginning of round 4. Prior to round 4, all Explorer units are considered "friendly" to each other, and may move through each . . . |
Posted August 25th, 2012 at 01:43 PM by kolakoski
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That's a really clever idea.
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Posted August 26th, 2012 at 12:51 PM by Arch-vile
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