HeroScape is a wonderful way to pass an evening with friends, but for a person with a more active imagination, it also is the perfect fantasy world to dream up scenarios, terrain, and stories. This blog displays my thoughts and creations of HeroScape fantasy.
Watchtowers of the Lonely Canyon
Posted May 10th, 2008 at 02:37 PM by Nooblar
Updated June 3rd, 2008 at 12:18 PM by Nooblar (Blog category: Maps)
Updated June 3rd, 2008 at 12:18 PM by Nooblar (Blog category: Maps)
The Lonely Canyon lies on the border of Ostriyick and Anund. A pair of crumbling watchtowers still silently guard the ancient bridge which was the only land crossing for miles. The outpost was abandoned when a cunning kyrie general discovered a honeycomb of caverns beneath the cliffs, making it almost impossible to hold the forts against an attack from either side. The Watchtowers of the Lonely Canyon still stand unused, but two armies have recently uncovered scrolls recording the maze of caverns. The Watchtowers would have great value in moving an army unnoticed between the North and the South, and both sides intend to gain the element of surprise...
Discuss the Watchtowers of Lonely Canyon
The starting zones are the first three rows at opposite ends of the canyon, minus the two tiles of swamp (for a total of 20 spaces). I tried to include a lot of overhangs and relatively short lines of sight on the lower level.
Discuss the Watchtowers of Lonely Canyon
Discuss the Watchtowers of Lonely Canyon
The starting zones are the first three rows at opposite ends of the canyon, minus the two tiles of swamp (for a total of 20 spaces). I tried to include a lot of overhangs and relatively short lines of sight on the lower level.
Discuss the Watchtowers of Lonely Canyon
Total Comments 4
Comments
I really like this map,keep them coming!
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Posted May 10th, 2008 at 07:59 PM by Shades fan |
Interesting map!
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Posted May 10th, 2008 at 09:18 PM by Hex_Enduction_Hour |
Very cool. I like how you have a bridge spanning the gap and how castle holds up earth. It's also really small so fighting would start quickly.
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Posted May 10th, 2008 at 10:32 PM by Einar's puppy |
Thanks, guys! I did try to design this as a smaller map so the fighting can commence on markers 1 and 2 for most armies.
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Posted May 11th, 2008 at 02:27 AM by Nooblar |
Recent Blog Entries by Nooblar
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