Unofficial Exclusive contest 2009 entry
Posted June 22nd, 2009 at 03:11 AM by SpiderCoach
Updated June 22nd, 2009 at 03:23 AM by SpiderCoach
Updated June 22nd, 2009 at 03:23 AM by SpiderCoach
Here is a draft of my entry. I've included a character bio that I've worked up for him to put his powers into a Heroscape storyline context. He is named after my two sons, my inspiration for the creation of the character.
GUARDIAN OF YOUTH When Sijjonthus the Kyrie Warrior is controlled by a player under the age of 13, and he attacks or defends against a figure that is controlled by an adult opponent, add 1 die to the attack or defense roll. When Sijjonthus the Kyrie Warrior is controlled by a player under the age of 9, and he attacks or defends against a figure that is controlled by an adult opponent, add 2 dice to the attack or defense roll.
(STEALTH) FLYING When counting spaces for Sijjonthus's movement, ignore elevation. Sijjonthus may fly over water without stopping. Sijjonthus may pass over figures without becoming engaged. Sijjonthus may fly over obstacles such as ruins.
Character Bio: After Venoc Warlord and his viper scouts destroyed a Marro Hive deep in the Wrashebry Swamp, the warlord was astonished to come across a lone Kyrie warrior—badly wounded. Barely able to stand but still brandishing his dual swords, the warrior was trying to protect a small band of young Kyrie from any further Marro attacks. Venoc Warlord ordered his vipers to escort the hero and his wards to Ullar’s camp. Impressed by the extraordinary altruism that Sijjonthus showed for the young, Ullar nursed Sijjonthus back to health and asked him to join the fight against the Marro and Utgar. Without hesitation, Sijjonthus pledged himself to the cause. (SpiderCoach)
GUARDIAN OF YOUTH When Sijjonthus the Kyrie Warrior is controlled by a player under the age of 13, and he attacks or defends against a figure that is controlled by an adult opponent, add 1 die to the attack or defense roll. When Sijjonthus the Kyrie Warrior is controlled by a player under the age of 9, and he attacks or defends against a figure that is controlled by an adult opponent, add 2 dice to the attack or defense roll.
(STEALTH) FLYING When counting spaces for Sijjonthus's movement, ignore elevation. Sijjonthus may fly over water without stopping. Sijjonthus may pass over figures without becoming engaged. Sijjonthus may fly over obstacles such as ruins.
Character Bio: After Venoc Warlord and his viper scouts destroyed a Marro Hive deep in the Wrashebry Swamp, the warlord was astonished to come across a lone Kyrie warrior—badly wounded. Barely able to stand but still brandishing his dual swords, the warrior was trying to protect a small band of young Kyrie from any further Marro attacks. Venoc Warlord ordered his vipers to escort the hero and his wards to Ullar’s camp. Impressed by the extraordinary altruism that Sijjonthus showed for the young, Ullar nursed Sijjonthus back to health and asked him to join the fight against the Marro and Utgar. Without hesitation, Sijjonthus pledged himself to the cause. (SpiderCoach)
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