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First soloscape

Posted November 26th, 2011 at 09:42 AM by Sylvano the Wasabus
ďDoing it aloneĒ was something I wasnít sure Iíd ever do. I knew I could do it- I know there are some who can't- I grew up as a toy soldier guy (fightiní 54ís, chas) so I have lots of experience taking different viewpoints and being multiple players. Itís easy and fun. I used to think Iíd never stop playing but life has a way of turning you right around.

As a single parent with too much work and chores I havenít been able to justify playing alone for a long time. Shouldnít I be doing something? Isnít there laundry or cleaning or couldnít the time be better spent?
It seems that Iím always tired. If I sit down for any time I usually fall asleep.
But the truth, Iíve discovered over time, is that laundry and cleaning are a constant. They wait. Theyíre always there, and dirty clothes donít complain. They can wait days and more. Clothes donít mind being dirty. So with all the kids off somewhere I had a few hours to myself and I though Iíd give it a try.

To be honest itís my second try. The first time I couldnít do it. I started to set it up and then put it away. Iíve forgotten myself too much and feel like Iím only of use when Iím doing something for the family. But this time I was determined to do it. Itís partially because our games are changing- we donít play like we use to. Some of us are too serious and the others not serious enough and the collective game has suffered. But I still want to play. Perhaps the time has come for a private game.

I didnít have much time, so I needed it to be quick. I used the map creation system we have for our big game. I shook for a base map- we have plains, swamp and river- and got plains. Then I shook for terrain and got heights and bushes, and then shook for their placement (thatís the latest thing- rather than just setting up a visually nice, balanced map we let the dice decide where things go. It makes for some very interesting maps). In this case the heights and bushes all went to one end of the map, especially in one corner.

I decided to use two of my custom armies, because I know them best and I didnít want to spend a lot of time reading cards. I chose Templars and Kukumerlant. Both are similar and are composed of knights and ground troops.

I decided to speed up the army selection process by just fighting four cards against four cards, regardless of points. If it was an equalish battle- fine, and if it wasnít that would be okay too. I was playing for the joy of it, against myself. I was going to win no matter what, right? But winning isnít the point- itís the struggle. So I decided to just pull three cards at random and then chose a fourth that would help to complete the army.

I chose Templars first and pulled Sir William De Chartres, a hero I rather like who doesnít get much play. His special, strong belief, gives him an extra defense die for every adjacent enemy. Heís a fighter who goes into the thickest fighting and does best there. My sons donít like him much because he always dies, but that doesnít bother me. He has good intentions.
The next card was the templar squires- they are rather weak but if they follow the templar knights they may be knighted on the field (take the place of a fallen knight). The third card was the Templar mounts- some wooden horses I made that can carry two figures each, in keeping with templar tradition. Not a very good army.
I chose the Templar cavalry as the fourth card. Now the squires were worthwhile and they could ride the mounts to keep up with the cavalry; as well, mounted, the inexperienced squires would have an additional attack and defense die bonus too. Total points 185. (our pointing system has been revised and is different than classic Scape)

I did the same with Kukuermerlant. They are still in development and only have eight cards. I drew their leader, sir Ither of Kukumerlant, who is a powerful knight; the black knight, another powerful horseman, an archer hero named Gregor and the light archers- kind of like the roman archers. Total points 245.

Kukumerlant won the initiative roll and took the starting zone by the heights and bushes. They entered the map and the archers made for the hills like archers do while the two knights hung out in the bushes nearby.


at twilight, the Templars charged

The Templars entered from the other end of the map- clear ground, good for horses, but Kukumerlant obviously was going to stay in the hills. The Templars hesitated for a moment and then charged- what choice was there? Templars were hoping to get first strike. They didnít.
Sir Ither and the Black Knight engaged two Templar Cavalry, while Gregor shot and wounded Sir William. Then the light archers combined their attack to take down his horse. (when a horse goes down we shake for ďfall offĒ- the result being either nothing, a one turn stun or a wound.) Sir William took a wound from fall off and was dead.


Kukumerlant archers release a volley

The two templar cavalry engaged to the Kuku knights managed to hold them with some good defensive shaking. The other cavalry and the mounted squires hit the high ground and engaged the archers. With height and luck they managed to kill the light archers after a few turns and even wound Gregor, who was proving to be particularly stubborn. Some folks just donít want to die.

Unfortunately the Kuku Knights had now taken down the Templar cavalry, and one squire rushed in to be knighted on the field. This new cavalry fell instantly though and then Sir Ither and the black knight stormed the heights and killed the rest of the squires and cavalry, capturing two mounts in the process.


Sir Ither returns to help defend Gregor

The Templars, not surprisingly, were exterminated. And Kukumerlantís only losses where the Light archers.

For me it was a satisfying battle- I had been rooting for the Templars of course, because I like underdogs and Kukumerlant is allied with Utgar in our game.

The whole thing probably only took about half an hour, which was good for my conscience. But I did have fun and now, a couple weeks later, Iím thinking of building my own big game where several factions will fight and explore. I can keep track of it all in a notebook and inconvenience only myself.
I think I might be hooked.
Total Comments 7

Comments

Old
MegaSilver's Avatar
Nice game. Perhaps it is time to alter to point scaling for the good Knights?

Also, could you post the dice rolling rules you use to determine what terrain is used and where? That sounds interesting.
Posted November 26th, 2011 at 06:16 PM by MegaSilver MegaSilver is offline
Old
ZBeeblebrox's Avatar
Looks like fun Sylvano...and since I mostly do Soloscape...I know how fun that can be.
Posted November 26th, 2011 at 07:56 PM by ZBeeblebrox ZBeeblebrox is offline
Old
chas's Avatar
EGAD! ZOUNDS! GADZOOKS! What a melee.

Hey, I even board game solo, in the sense that I usually "playtest" my new games before inviting players over to learn it from me.
Posted November 28th, 2011 at 06:08 PM by chas chas is offline
Old
Bloody Bogle's Avatar
I'd love to see about the terrain placement, sounds really interesting.
Posted November 28th, 2011 at 09:01 PM by Bloody Bogle Bloody Bogle is offline
Old
jbbnbsmith's Avatar
I play many games solo on a regular basis. While obviously a much different experience than socializing over a good game, it can be very rewarding in its own right.
Posted November 29th, 2011 at 05:09 PM by jbbnbsmith jbbnbsmith is offline
Old
flameslayer93's Avatar
SoloScape all the way
Posted November 29th, 2011 at 06:21 PM by flameslayer93 flameslayer93 is offline
Old
Hive Lord 1233's Avatar
Mmmmmm....... Templars.
Posted December 1st, 2011 at 05:54 PM by Hive Lord 1233 Hive Lord 1233 is offline
 
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