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Night Raid! Redux

Posted March 8th, 2011 at 11:14 AM by kolakoski
Well met!

My Night Raid! scenario, thus far, has not captured the spirit of my vision of the feeling such a scenario should generate. I have built some nice maps for it, though. The Compound now consists of a long central pool, stair-stepped up in the middle, with a couple of Dungeon 7-hexers at the top, all surrounded by a sprawling Sand fort, with Road at the opposite ends leading up around the outside edges of the Compound. There are 2 Palm trees and 4 Bushes along the pool, and 4 Pines on heights close to the outer edges of the Compound. On high elevations on 2 corners, and lower elevations near the entrances (as outposts), on opposite corners, are Ruins.

Although, in theory, zero visibility is desirable, in practice, it just feels like a daylight melee-only game. I'm tempted to use the 3-hex limit imposed by Homba in his Night Raid on the Barrow. But, to more realistically capture the tension of such a raid, on a cloudy, moonlit night, I'm leaning towards...

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