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The Faceless Ones! - Draft Version

Posted July 29th, 2016 at 01:47 PM by kolakoski
Updated August 9th, 2016 at 11:14 AM by kolakoski
Well met!


The next gathering of the Gang is on August 10th. I will be Hosting, and we will be playing The Faceless Ones! (also below). The drafting for this game will begin, in The New York City Gang Of Four thread, on August 3rd. I will roll to determine draft order, and post it. The Gang will then post their draft picks, one pick at a time (two picks when a Player has two in a row, such as the Player choosing 4th). Teammates will be determined after the draft is complete.

I'm really looking forward to this game. A discussion in
Drafting Strategy?, beginning with post #6 (a copy of the scenario itself), with Tornado and Dysole, implies that this will not be merely a draft by the numbers (not that it would be anyways, given the idiosyncrasies of the various members of the Gang), as the relative values of the various choices
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Old

War of the Tyrants! - A Sherman Davies Team Game

Posted July 26th, 2016 at 02:49 PM by kolakoski
Updated July 30th, 2016 at 04:52 PM by kolakoski


* * * * *

The Fortress of Solitude



War of the Tyrants



General Zod has banished all Earth's Kryptonians to the Phantom Zone, destroyed his Projector, and is seeking to eradicate all data that would enable anyone to build another. Now he demands that all the inhabitants of Earth kneel to him. Who will bend the knee - and who will resist?




The Fortress of Solitude



The Map. The Fortress of Solitude.


The Setup. Two Teams of two Players each for a standard kill-'em-all. A Snake Draft from the 16 Cards (actually 17, as Baron Von Strucker/Hydra Agents count as one pick) (pictured below) will result
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Old

The Faceless Ones - A Sherman Davies' Team Game

Posted July 5th, 2016 at 12:07 PM by kolakoski
Updated July 5th, 2016 at 12:35 PM by kolakoski



Well met!

Sherman Davies has created a simple, elegant team format for his Marvel Civil War scenario, in which teammates may place up to two OMs on any Card in their combined armies. This scenario (inspired by the Faceless Ones in Game of Thrones, and my thrift shop terrain find (see below)) adopts that format.



The Faceless Ones



"The Faceless Ones are an abomination - and must be destroyed utterly such that they cease even to be a memory among the people," the new High Sparrow proclaimed. Go! Do your duty! Kill them! Kill them! Kill them!


Setup.
Two Teams of Two Players each for a standard Kill-Them-All. Players may place up to two Order Markers (OMs) on any Card in their combined army.

The Map. The Temple of the Faceless Ones, featuring a central Pool, several Pillars, and the Wall of the Faceless Ones.


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Old

Gods vs. Men - 16 Choice Draft

Posted June 4th, 2016 at 09:34 PM by kolakoski
Updated June 9th, 2016 at 02:00 PM by kolakoski

Well met!

An expansion on the 16 Card Draft idea: 16 Choices, ranging from 420 - 460 points/Choice. [Edited numerous times, even after publishing.] While most of the Choices have some sort of internal, thematic synergy, I have intentionally avoided any obvious synergies between Choices [with the exception of the Hydra & A.I.M. Choices, which doesn't feel unbalancing]. I wanted to include squads and synergies in a draft without having draft order determining the winners and losers in competition for them - which I felt would have been the case if I had made this an individual Card draft.


Gods vs. Men

for 4 Players, 2 Teams

Last Man (or Woman) Standing

[For a Shorter Game,
each Player drafts 4, but fields only 3 or 2.]




* * *




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Old

The Hunt for Dr. Jackel & Mr. Hyde

Posted May 28th, 2016 at 01:35 PM by kolakoski
Updated June 9th, 2016 at 01:56 PM by kolakoski

Well met!

No obvious synergies . . .

Another tight point range - 150 - 260.

Something old, something new, something borrowed, something blue . . .




The Hunt
for Dr. Jackel & Mr. Hyde


for 4 Players, 2 Teams
Last Man (or Woman) Standing


Map Suggestions

















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