The Sunken Temple - A Faceless Ones! Adventure.
Posted August 18th, 2016 at 01:39 PM by kolakoski
Updated August 25th, 2016 at 12:28 PM by kolakoski
Updated August 25th, 2016 at 12:28 PM by kolakoski
The Sunken Temple - A Faceless Ones! Adventure.
The Map. A large relatively open space, flooded with Swamp Water.
Heroscape Traveller Map . . .
. . . With Glyph of Wannok (Wound)
Note: The Map above can handle two and three Player games as well.
The Setup. Two Teams of two Players each for a standard kill-'em-all. A Snake Draft from the 16 Cards (pictured below) will result in each Player having four Cards. [For a three Player Free For All: 12 Cards. Remove the last four Cards.]
Sherman Davies Team Rules (Optional). Instead of players controlling their own individual armies, players share all the heroes on their team and can place their order markers on any of the team's cards, with the only rule being that no card can have more than 2 order markers on it. When a team is down to 3 heroes, a card may have up to 3 order markers on it. When a team is down to 2 heroes, a card may have up to 4 order markers on it. When a team is down to 1 hero, that hero may have all 8 order markers on its card.
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Heroscape Traveller Map . . .
. . . With Glyph of Wannok (Wound)
Glyph of Wannok (Wound): At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield.
Other possible Glyphs to use:
Ring of Protection (Defense +3):
This figure may use this ring after an opponent has rolled attack dice for a normal or special attack against it, and before rolling defense dice. When rolling defense dice against that attack, this figure adds 3 additional dice.
Talisman of Defense: This figure adds 1 additional defense die when defending.
[Glyphs are optional, but recommended for this Map.]
A Crowded Battlefield
(All 16 figures)
Other possible Glyphs to use:
Ring of Protection (Defense +3):
This figure may use this ring after an opponent has rolled attack dice for a normal or special attack against it, and before rolling defense dice. When rolling defense dice against that attack, this figure adds 3 additional dice.
Talisman of Defense: This figure adds 1 additional defense die when defending.
[Glyphs are optional, but recommended for this Map.]
A Crowded Battlefield
(All 16 figures)
Note: The Map above can handle two and three Player games as well.
The Setup. Two Teams of two Players each for a standard kill-'em-all. A Snake Draft from the 16 Cards (pictured below) will result in each Player having four Cards. [For a three Player Free For All: 12 Cards. Remove the last four Cards.]
Sherman Davies Team Rules (Optional). Instead of players controlling their own individual armies, players share all the heroes on their team and can place their order markers on any of the team's cards, with the only rule being that no card can have more than 2 order markers on it. When a team is down to 3 heroes, a card may have up to 3 order markers on it. When a team is down to 2 heroes, a card may have up to 4 order markers on it. When a team is down to 1 hero, that hero may have all 8 order markers on its card.
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Comments 8
Total Comments 8
Comments
Too Much of a Good Thing?Well met! Upon reflection, the tentative Expanded Draft may have been too broad. This version is more atmospheric IMHO. |
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Posted August 18th, 2016 at 05:00 PM by kolakoski |
Revisions . . .Well met! Many revisions since first published. Besides the addition of a Map, and the option of two, three, or four Player variants, I can't believe I didn't notice for so long that there were only 15 Cards! Added Silver Banshee. |
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Posted August 21st, 2016 at 01:50 PM by kolakoski |
very cool
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Posted August 24th, 2016 at 09:45 PM by Hendal |
Will Its Coolness Be Enough?Well met! Taking it to Charlotte tomorrow. My wife has refused to play up til now, but she's made recent noises about playing - especially as we're taking it to Jamaica in November. My stepdaughter is in Charlotte, too. In Jamaica, my friend, Irv, expressed interest two years ago . . . |
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Posted August 24th, 2016 at 10:42 PM by kolakoski |
Solo 3-Player GameWell met! The 150 point units appear to be too weak in this context. Will replace them (from among my figures) with Batman (250), Psylocke (250), Iron Man (250), and Red Skull (220). |
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Posted August 30th, 2016 at 11:51 AM by kolakoski |
Strategy/Tactics?Well met! Played a game with a friend here in Charlotte. I guided him through it - to a decisive victory for him! I realize I have no real Strategy/Tactics for this game. The center is such a meat grinder. How would you all draft and/or play this scenario? |
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Posted August 30th, 2016 at 05:53 PM by kolakoski |
. . . Not So BadWell met! A bit of an over-reaction . . . In another 3-way, a little early Hawkeye action convinced me that the scrum was inevitable. Once there were more immediate threats elsewhere, the center be taken without undue harm. |
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Posted August 31st, 2016 at 01:52 PM by kolakoski |
Looks like you are working it out.
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Posted September 2nd, 2016 at 10:45 AM by Tornado |
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